Total War: WARHAMMER III

Total War: WARHAMMER III

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Tier 5 Growth
   
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Nov 9, 2024 @ 10:59pm
Apr 28 @ 7:47am
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Tier 5 Growth

Description
Description
Find it odd that your Tier 5 settlement grants a whopping +60 Growth, now that you no longer need Growth? Me too. This mod replaces the Growth benefits of Tier 5 buildings as follows:

Settlement Buildings
  • +50 Growth (local region) or less replaced with +10 Growth (local and adjacent provinces)
  • +60 Growth (local region) or more replaced with +20 Growth (local and adjacent provinces)
Ports
  • +50 Growth (local region) or less replaced with +5 Growth (factionwide)
  • +60 Growth (local region) or more replaced with +10 Growth (factionwide)
It also affects all the unique buildings I could find, but give me a yell if I've missed any and I'll add them too.

Only applies to Tier 5 buildings - e.g. growth building chains that max out at Tier 3 remain untouched.

Compatibilities
  • Multiplayer - yep
  • Existing saves - yep
  • Other mods - yep
25 Comments
Stale Memes Apr 28 @ 1:10pm 
All good, got nothing to apologize for!
I mean, Norsca's also horrible outdated and I imagine they will get Tier 5 ports of their own once they eventually get an update, unless CA continues treating them similarly to the Ogres and Wood Elves...And yeah, sounds like a good compromise! Personally I don't think that would even be needed, was moreso the fact that you start with so many ports and it severely hindered your growth if you leveled minor settlements first. I'll try it out and keep my eyes open for other outliers, thank you for your work!
raejin.omg  [author] Apr 28 @ 7:48am 
Agh yep you're right, I had the mod disabled while testing! Rookie mistake, sorry.

Norsca are an interesting one since they don't have a T5 port to update, but it doesn't seem fair to exclude them outright. I've added one back in, with factionwide growth but otherwise the same stats to their current ports (no additional income or casuality replenishment beyond what they already get at T3), but cheap and quick to build. Hopefully that feels like a good middle ground, let me know what you think!
Stale Memes Apr 27 @ 6:54pm 
...Nope, still the same in a new campaign. Maybe it's just the tooltip and the effect applies as intended? I can't say for certain, but once again it states that the Tier 3 Raiding Port at the Monolith of Flesh would provide +5 Growth factionwide if it was built.
Stale Memes Apr 27 @ 6:49pm 
Have just taken the liberty of loading the old campaign that I encountered this in. Could very well be a mod conflict, but I wouldn't know which mod that would be. Don't think I have any others that afflict Growth like this...And yes, at it turns out the building chain seems to be called the same thing for major and minor settlements. According to the tooltip, the Tier 3 building "Raiding Port" provides +5 Growth factionwide. Norsca doesn't have access to regular Tier 5 ports outside of landmark ones. I will start a new campaign and see if this persists.
FreeParmenion Apr 27 @ 8:12am 
Hey, just wanna say thank you: great mod! I had a similar idea and searched for it and here it is. Great addition to any mod regarding buildings (which I develop mostly).
So thank you and cheers!
raejin.omg  [author] Apr 27 @ 7:47am 
Hi, I just had a look and it looks like T1/2/3 ports in Wulfrik and Throgg's starting provinces are providing +10/20/30 local growth, as expected? Can't replicate what you're seeing. If it was a bug in an earlier version looks like it must have been fixed already!
Stale Memes Apr 10 @ 5:25am 
I may have found another oversight, namely ports for Norsca in minor settlements. I'm not sure if the port chain is named the same thing in major settlements, but they provide +5 Growth at Tier 3 in places like Winter Pyre or the Monolith of Flesh in Throgg's starting province. I assume this to be the case elsewhere too. Might just be the tooltip, I'm not entirely sure right now as I didn't pay too much attention to it while playing. Hope this helps!
raejin.omg  [author] Mar 25 @ 3:42pm 
Thanks for the heads up, fixed - also spotted a Tzeentch building in the same situation while I was there, just in time for 6.1
Stale Memes Mar 21 @ 10:03am 
I'd like to report another oversight! Think this might be the one I forgot last time: Generic Tier 5 ports for Khorne, "Eye of Terror". Only provides +5 Growth instead of the intended bonus. I've just conquered Alberic's starting settlement of Bregonne in my newest campaign and noticed it there. Of course I can't even build a Tier 5 port there, but one would assume that this issue persists elsewhere. Hope this helps, love the mod!
Stale Memes Jan 22 @ 1:58am 
No worries! Think I found another one in the meantime, but I forgot where and what it was. I'll keep an eye out!