RimWorld

RimWorld

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Big and Small - Sample Race Mod (Harpy-Neko Race)
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Mod, 1.5
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1.087 MB
Nov 5, 2024 @ 12:54pm
Dec 5, 2024 @ 2:51pm
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Big and Small - Sample Race Mod (Harpy-Neko Race)

In 1 collection by RedMattis
Red's Workshop Mods
37 items
Description
This is a sample race mod for the Big and Small Framework race creation guide.

You can use the guide below to make your own Harpy-Neko race. No Biotech needed, but there is also tips and tricks for integrating with Biotech.

The guide can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3360668794


And what the heck are the things up there that we're making?


They are perfectly normal neko-harpies. You can read more about them and how to make them in the guide linked above.



Should I put these in mod modlist?


Probably not. They aren’t playtested and might be unreasonably hungry, too sturdy, or something like that. They are primarily intended to help teach how to make races.

I can’t stop you though. :’D



Mod Discord
[discord.gg][ko-fi.com]
9 Comments
Atist☆rry Nov 14, 2024 @ 2:34am 
Thanks so much! Was working on a mod and I was beating my head against a wall. This makes my life 100 times easier!
RedMattis  [author] Nov 8, 2024 @ 12:35am 
@tailinnickson
Sure. Head by the Discord and I'll see if I can assist. :)
RedMattis  [author] Nov 8, 2024 @ 12:34am 
I don't think Thrumbos can eat cut logs though (no nutrition settings in the XML). The most compatible way to make a pawn eat literal harvested wood, or wood-based meals would be to....

1.Make a new food-type category (e.g. "Thrum_WoodFood")
[img] https://i.imgur.com/bZ13DV8.png [/img]

2. Add a new diet that permits eating it.
[img] https://i.imgur.com/ozUOw9W.png [/img]

3. Add the diet to any hediff, gene, or racetracker. (Yes, this means can make bionics that let people eat wood)

<modExtensions>
<li Class="BigAndSmall.PawnExtension">
<pawnDiet>BS_Carnivore</pawnDiet>
</li>
</modExtensions>

Step 4:
If you want to eat unprocessed wood, patch the vanilla wood-type so it has a nutrition value (and the "Tree" flag).

Otherwise just create new food items/meals as normal, and make sure to include them in the diet's "foodDef" list.

---------
Let me know if you have questions. :)
RedMattis  [author] Nov 8, 2024 @ 12:34am 
@Blåhaj Blast
I haven't tested tree-eating specifically since iirc. it is the only food-thing humans can't eat normally.

You could try setting the race to:
<foodType>VegetarianRoughAnimal, DendrovoreAnimal</foodType>.
or
<foodType>OmnivoreHuman, Tree</foodType>.

It is quite possible that will handle it just fine.
Blåhaj Blast Nov 7, 2024 @ 8:02pm 
Fantastic guide. I was already using B&S just for the fun of pawn sizes but I didn't realize all the additional functionality it had. I have been sitting on a version of the Thrumbkin (Thrumbo Humanoids) for a while and there were a few things I wanted to do that look like they can be done with the framework shown in this guide. One that comes to mind is letting them eat trees or at least wood which it seems like it might be possible in some way from skimming the guide.
tailinnickson Nov 7, 2024 @ 5:33pm 
hey Ma'am or sir or neither I've been having a problem with my xenotype mods, they have been failing to load the xenotype icon in-game and on the xenotype creation menu so i wanted to ask THE xenotype mod creator.
Rokdun Nov 7, 2024 @ 1:10am 
excellent idea! Thank you!
WhiteGlove Nov 6, 2024 @ 9:33am 
I was actually already working on and off, on a Xenotype mod that requires B&S, since around March, and while I figured out most of what I wanted to do, this is DEFINITELY going to be downloaded & checked out by me so I can use certain pieces as references, very specifically, for custom factions. Maybe I'll find something else as well. Thank you so much!
HIM🐀 Nov 6, 2024 @ 5:32am 
so cute and useful