RimWorld

RimWorld

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Imprisonment On The Go! (Continued)
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Mod, 1.3, 1.4, 1.5
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391.606 KB
Nov 1, 2024 @ 9:50pm
Nov 12, 2024 @ 12:02pm
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Imprisonment On The Go! (Continued)

Description
This is a continuation of Imprisonment On The Go! (Make Pawns Prisoners Without Beds) originally created by AgentBlac.

So far nothing has been changed about how this mod works compared to its predecessor. I've created new source files by decompiling the assembly, cleaned up the decompiled code so that it looks like a human being wrote it, and recompiled it against the current RimWorld assembly.


This mod makes it possible to capture downed pawns as prisoners without the need to have a securely enclosed prisoner bed on the same map. Such prisoners are shackled and slow-moving, but could still make an attempt to escape if not secured by the time they regain their mobility.


When you have downed an enemy pawn, simply select one of your colonists, then right click the downed enemy and select the Imprison option from the float menu. It's as simple as that.


Locks
Load this mod after the Locks mod


Inglix
Recompiled the mod to update it for RimWorld 1.5

AgentBlac
The original author of this mod, which I have enjoyed using for many years
Originally created for RimWorld Alpha 17 and was updated up to RimWorld 1.4


Thirite[gitlab.com], UnlimitedHugs, and Haplo_X1
AgentBlac attributed some of their learning to examining code written by these mod authors.



Imprisonment On The Go! (Continued) © 2024 by Inglix is licensed under CC BY-NC-SA 4.0[creativecommons.org].

This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.
18 Comments
Prometheus May 13 @ 4:13am 
I don't know why 1.5 removed the ability to arrest enemy babies/toddlers, but this restored the capacity to do so. 10/10!
Raluzo Mar 25 @ 10:30am 
@weregamer It will wander around and basically behave like a wild man wandering around. It will acces some spots such as nutrient paste drippers. Important notes: They wont have a prison breaklk chance, they wont attempt too at all. You can still interact with them like normal prisoners, but resistances get lowered way slower (poor mood)

Also i just wanna thank you for bringing this mod into 1.5
I never played before but this has been my absolute favourite mod in combination with real ruins, faction war and more faction interaction. You can go on war sides and imprison fallen victims and take them with you - its soooooo fun.
You can imrprison the nanited pawns from ancients ruins and complexes - its insanely fun to mess around with.
BEE-YEEEEETCH Jan 19 @ 11:28am 
Hi. I've made a Russian translation. You can add it directly to your mod. I will use the Steam Workshop page only to address any inaccuracies.
https://steamcommunity.com/sharedfiles/filedetails/?id=2916773696
weregamer Jan 19 @ 10:07am 
A couple of questions:

What happens when the pawn needs to sleep? Does having no bed directly or indirectly affect their breakout chance (since there are no walls around their nonexistent bed)?

If I build beds (before or after imprisoning them) or take them home in a caravan, will they convert to regular prisoners?
TWalker014 Nov 22, 2024 @ 7:12am 
Excited to try this out! Can captured prisoners be loaded on to vehicles from the VVE mod?
momoxmochi Nov 13, 2024 @ 12:32am 
Awesome, thank you for the 1.5 update!
Inglix  [author] Nov 12, 2024 @ 12:07pm 
Small update to add a mod option that toggles whether the shackle sound is played when you imprison someone. Setting is enabled by default.
Halfman Nov 7, 2024 @ 11:44pm 
@Archotech Also wondering if i should make the switch, what incompatibilites do you mean?
psodica Nov 7, 2024 @ 3:13pm 
Works Perfectly. Thank you
Limfjorden Nov 7, 2024 @ 1:38pm 
@Archotech What incompatibilities are you talking about?