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I also added a parameter that will skip looking for areas with buildings to place the objectives. For maps with very few buildings, I was worried that the mission would place the objectives at the same couple of places each time. If that happens, this option tells the mission to just choose randomly on the map instead (which is what it falls back to when the building/objectives search fails).
I'll add to my list of things to do to add another algorithm for objective finding for small maps with lots of water.
You can get the pbo files from my Skull Collection zip archive listed in the mission description above (or figure out how to get it from the workshop download which is more complicated).
I'm glad to hear you're enjoying the mission :-)