RimWorld
663 lượt đánh giá
Robotic Servitude
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Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod, 1.5, 1.6
Kích cỡ file
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3.059 MB
25 Thg10, 2024 @ 7:23pm
7 Thg09 @ 12:55am
13 ghi chú thay đổi ( xem )
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Robotic Servitude

Mô tả

Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline? Well, they can still be of use even in death by turning them into a mechanized laborer. These advanced constructs, built from the remnants of the deceased, serve tirelessly, performing the menial tasks that once burdened your living colonists. Well no longer will you have to worry about morale, meals, or the messy business of escape attempts, once they have become mechanized.

Not Responsible For Any Unforeseen Accidents where Laborer Goes Rogue
-All laborers have a chance to have breaks that can only be fixed by the mechanitor that owns the laborer
-Can be disabled in the settings/changed in the settings
-Combat & Assassin Laborers are able to change their weapons the same way that pawns are able to.






This was a commisioned mod and would highly recommend and suggest you check out their other works!
DetVisor - Artist
Taranchuk - C# Coder & Some XML Code
Uniquebreed88 - Patched Startup errors
Nalzurin - Updated C# for 1.6 & implemented C# for Breacher and skull laborers

If you'd like to support future projects, your donations are always welcome and appreciated!: Donate a Kofi![ko-fi.com]

Known Issues:
- Resurrection doesn't work - Patched
- Null value for Combat Laborer & Asssassin Laborer - Patched

GitHub:
Leads to the GitHub page[github.com]
Thảo luận nổi bật Xem tất cả (5)
53
13 Thg10 @ 1:38pm
Robotic Servitude Suggestions
ghastlyskull
5
29 Thg07 @ 7:13pm
Servitudes apart of mechhive?
Notмне
4
22 Thg11, 2024 @ 11:07am
CE
Financial-potat
543 bình luận
ghastlyskull  [tác giả] 30 Thg10 @ 9:25pm 
@Stoppingcomet55 For basic I believe there should be a skull laborer, however everything else should be standard or higher for mechtech. Every mech other than the skull laborer uses the large gestation tank
Stoppingcomet55 30 Thg10 @ 8:40pm 
i'm not really seeing how too make a laborer or is it right in front of my face plz help idk.
ghastlyskull  [tác giả] 17 Thg10 @ 2:10pm 
I'll have to look into it, but my best guess could be something in either mods C# code that makes the other mod incompatible with each other
Trapinlive 17 Thg10 @ 9:49am 
I second the comment bellow, when utilizing this mod with RobCo, the game completely bricks.
Michael1073 12 Thg10 @ 4:19am 
Seems to be incompatible with Fallout Immersion Project - RobCo, zero clue why but when I have both on at the same time it bricks clicking next to make a new game.
Sumatris 10 Thg10 @ 9:50am 
The name itself. The description is fine IIRC.
ghastlyskull  [tác giả] 10 Thg10 @ 9:16am 
Is it in the description or the actual name itself?
Sumatris 10 Thg10 @ 7:19am 
Small nitpick that's been bothering me since the mod came out: there's a typo in the assassin blade, which only reads "assasin blade" ^^.
STEALTHY¥ 9 Thg10 @ 10:24am 
Ah nice thank you, ima lower it a tiny bit then as i like the featuer but i have 2 combat ones that keep going into violent rages and its hard to manage lol
ghastlyskull  [tác giả] 9 Thg10 @ 8:10am 
You can adjust the frequency in the mods settings