RimWorld

RimWorld

584 ratings
Robotic Servitude
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Mod, 1.5
File Size
Posted
Updated
663.864 KB
Oct 25, 2024 @ 7:23pm
Dec 21, 2024 @ 6:27pm
7 Change Notes ( view )
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Robotic Servitude

Description

Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline? Well, they can still be of use even in death by turning them into a mechanized laborer. These advanced constructs, built from the remnants of the deceased, serve tirelessly, performing the menial tasks that once burdened your living colonists. Well no longer will you have to worry about morale, meals, or the messy business of escape attempts, once they have become mechanized.

Not Responsible For Any Unforeseen Accidents where Laborer Goes Rogue
-All laborers have a chance to have breaks that can only be fixed by the mechanitor that owns the laborer
-Can be disabled in the settings/changed in the settings
-Combat & Assassin Laborers are able to change their weapons the same way that pawns are able to.






This was a commisioned mod and would highly recommend and suggest you check out their other works!
DetVisor - Artist
Taranchuk - C# Coder & Some XML Code
Uniquebreed88 - Patched Startup errors

If you'd like to support future projects, your donations are always welcome and appreciated!: Donate a Kofi![ko-fi.com]

Known Issues:
- Resurrection doesn't work - Patched
- Null value for Combat Laborer & Asssassin Laborer - Patched

GitHub:
Leads to the GitHub page[github.com]
Popular Discussions View All (4)
44
Apr 9 @ 4:08pm
Robotic Servitude Suggestions
ghastlyskull
4
Nov 22, 2024 @ 11:07am
CE
Financial-potat
4
Nov 27, 2024 @ 8:34am
Servitudes apart of mechhive?
Notмне
420 Comments
Olbi Jun 15 @ 6:17am 
Hi there, just saying this mod is fantastic and hope it gets updated! Thanks for the good work!
Addison Newgate Jun 15 @ 2:39am 
This is awesome. Perfect for my Zeta boys.
ghastlyskull  [author] Jun 15 @ 1:35am 
@OcN.Helbrecht The main one I recall would be the WVC mech mod. However there are other mech mods that function similar to WVC and work fine with Robotic Servitude
OcN.Helbrecht Jun 15 @ 12:23am 
Any off the top of your head to look for, I got complex jobs and possibly a couple others that might interact with jobs.
ghastlyskull  [author] Jun 14 @ 8:55pm 
@OcN.Helbrecht There are certain mods that do not play nicely with laborers
OcN.Helbrecht Jun 14 @ 5:17pm 
I had an issue with my first 2 laborers dropping off the work tab when I assigned different work priorities, had to disassemble both due to them never working any jobs, has anyone had this issue or are there certain mods that do t ply nice with the laborers?
ghastlyskull  [author] Jun 14 @ 1:10am 
@varulv16 Its one of my mods with a higher priority to get updated for 1.6. Plus there will be two more mechs in the next update
Varulv16 Jun 13 @ 12:26pm 
Oh I pray to the gods that this mod will be updated quickly to 1.6
Lenin's Cat Jun 5 @ 2:49pm 
servitors
fosuster May 1 @ 7:18pm 
@lulo1900 in the mods settings there is a slider to determine how many breaks they get every day, I set mine to 0.2 so they only occasionally breakdown from their moment of brief lucidity where they realize the weight of their existence as eternal servitude servitors