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Повідомити про проблему з перекладом









That same base tree lets you buy psychic shock which lets you down enemies and capture them for free. And one can have it ready every battle. This is especially OP for starting colonies. I've already just don't use ideology features for the same reason as summoning colonists with the rituals.
I don't think it needs to be removed, just nerfed. Higher psyfocus cost and heat probably. Or just higher up the tree.
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Meditation multiplier should be able to be set to 0. Psylink levels should only be gained externally.
Already used cherry picker to delete psytrainers from the game.
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Probably need to nerf some more psycasts will report later if more.
Maybe it's too niche, but that thing is bothering me. With limit you don't really have reason to have many sources of bonuses to it, and without limit it would be gamebreaking with how this work.
I think that changing pricing system (and make it not just plain subtracting of trade bonus from 100% of price) would be too hard, but at least changing the curve to make big bonuses smaller in effect, would still make it more viable to really try and collect all this trade price bonuses and grow ultimate trader. But I don't know much about modding, and how to make it at least square root like in this one.
Can you by any chance do it?