边缘世界 RimWorld

边缘世界 RimWorld

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原版灵能扩展调整
   
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Mod, 1.5
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287.691 KB
2024 年 10 月 24 日 上午 10:47
2024 年 11 月 11 日 下午 3:50
8 项改动说明 ( 查看 )

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原版灵能扩展调整

描述
缓慢更新中,平衡并调整一些数值,让它不那么变态。

总调整
心灵敏感度为原始值的平方根。
下表展示了常见心灵敏感度的转换关系:
200%=>141% 400%=>200%
600%=>245% 900%=>300%
1200%=>346% 1600%=>400%
2000%=>447% 2500%=>500%

精神力消耗系数将除以心灵敏感度的平方根。

心灵训练器需要满足前置条件才能使用,譬如一个2级灵能的心灵训练器,需要对应道系的1级灵能,如同正常使用技能点学习它一般。如果心灵训练器训练的灵能等级为1,且该道系未解锁,那么使用该心灵训练器会解锁该道系,但不会学习灵能。

无法在灵能界面升级灵能属性。

所有灵能施加的增益buff同时只能拥有一个,新释放的buff会替换已有的灵能buff,一些持续施法的技能也会占用专注位。

冠军侯调整

疾跑
速度由300%变为200%

枪火专注
射击速度由500%降至400%

有限狂化
伤害倍率由200%降至150%

灵能枪斗
不再具有射程翻倍效果

守御者调整

隐身
攻击时移除隐身效果。

霜塑使调整

冰盾
造成的低温症效果由5%变为5/致命伤害阙值。

冻结射线
伤害由每秒6次变为每秒3次,基础伤害由12降低至4,造成的低温症效果由1.3%变为伤害/致命伤害阙值。
现在施放后将变为“取消冻结射线”,你可以随时取消施放,这也意味着你不能在施放冻结射线的时候再施放冻结射线。

冰霜吐息
造成的基础低温症效果由50%变为30/致命伤害阙值。

瞬间冻结
造成的低温症效果由5%变为5/致命伤害阙值。


19 条留言
MurMax 8 月 30 日 上午 2:19 
Result: it does not, fails to "load the world", at least on old saves.
MurMax 8 月 30 日 上午 1:42 
does it work in 1.6?
NachtPraise 7 月 19 日 上午 1:00 
玩奥德赛的时候,没有您的mod让我根本就不想开灵能扩展了:lunar2019crylaughingpig:
thos grol 5 月 14 日 上午 1:41 
But having that psycast shouldn't just make lances useless.
thos grol 5 月 14 日 上午 1:40 
I've already set max level to 6 and installed the psycaster genes required mod with psycast genes spawning on enemies and the free psylink from the empire gives you 2 points and the base tree.

That same base tree lets you buy psychic shock which lets you down enemies and capture them for free. And one can have it ready every battle. This is especially OP for starting colonies. I've already just don't use ideology features for the same reason as summoning colonists with the rituals.

I don't think it needs to be removed, just nerfed. Higher psyfocus cost and heat probably. Or just higher up the tree.

---

Meditation multiplier should be able to be set to 0. Psylink levels should only be gained externally.
Already used cherry picker to delete psytrainers from the game.

---

Probably need to nerf some more psycasts will report later if more.
Grail Knight 1 月 19 日 上午 1:49 
Hi. I apologize if I'm being somewhat unreasonable, but could also make somewhat similar non-linear progression for trade price bonuses?
Maybe it's too niche, but that thing is bothering me. With limit you don't really have reason to have many sources of bonuses to it, and without limit it would be gamebreaking with how this work.
I think that changing pricing system (and make it not just plain subtracting of trade bonus from 100% of price) would be too hard, but at least changing the curve to make big bonuses smaller in effect, would still make it more viable to really try and collect all this trade price bonuses and grow ultimate trader. But I don't know much about modding, and how to make it at least square root like in this one.

Can you by any chance do it?
NBB 1 月 5 日 上午 2:51 
能不能加个选项让buff可以多条或者有更多上限
cool_It 1 月 2 日 上午 7:02 
大佬,心灵敏感度的修改有问题,如果敏感度降低到零以下(比如鼠鼠基础85%,心灵失聪减100%)会数值溢出变成负21亿,原版是统一调整到零
Yatoro煜  [作者] 2024 年 11 月 17 日 上午 3:51 
等我做完,我自己玩到哪改到哪
缘神老资历Sorry全场 2024 年 11 月 15 日 上午 12:14 
能出一期视频更直观的对比一下削前和削后吗