RimWorld

RimWorld

569 ratings
Amplified Mobility Platform
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.074 MB
Oct 22, 2024 @ 12:12am
Aug 18 @ 5:23am
11 Change Notes ( view )

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Amplified Mobility Platform

In 1 collection by AOBA
Exosuit Framework mod
12 items
Description


the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld

The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wiki

Contents
2 Research in mid-game, can unlock crafting of AMP suit and it's equipments
5 AMP weapons from Avatar the movie and the game Avatar: Frontiers of Pandora.
(note: heavy flamer require Anomaly DLC)
CE Compability

This is a playable example about how exosuits in ESF works and how to do it in xml.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Popular Discussions View All (1)
26
Aug 12 @ 3:14pm
Bugs and Errors
TheRedPriest
184 Comments
I figured it out bruh...:smile:
The problem is that the weapon does not transfer from the module category to the active weapon.
I gave the pawn a weapon through the Character editor (GAU90) and it functioned normally, appeared immediately in my hands, and the "Change module weapons" button appeared, After clicking on which the weapon disappears and the button too. But when you take a weapon as it was intended, through a platform, it does not work(((((((((
Hi, I don't understand how to use a weapon. It stands in the cell of the exosuit, but when the pawn is in attack mode, the weapon (GAU90) is raised vertically upwards and is considered clothing, not weapons, but it can be seen that it is equipped on the exosuit. And the pawn uses its normal weapon, not the mech's weapon (looks weird). I tried to disarm her so that she was empty, but it didn't help, this applies to all types of dragoon weapons. I'm playing with the "Simple sidearms" mod.
addictedtotanks Nov 10 @ 5:25am 
Can these carry any of the heavy weapons from Dead Mans Switch effectively?
The Holy Hotdog Nov 8 @ 10:53am 
cant get a core? where do i get cores?
Vril Oct 20 @ 3:17am 
CE patch is not working properly - the additional carry weight is not applied, the armor values covers only torso, and the face is not showing.
big boomers Oct 18 @ 8:54pm 
Where do i find cores? Is that what i need to build an exosuit?
tankcommanderr10 Oct 15 @ 8:03pm 
I built the AMP but I cant put in the hanger and it says "No Core Available" and I have no clue how to fix it.
Hellspark Oct 12 @ 6:01pm 
cores are loaded into shelves as they are suppose to, but when i click core to select it just open a info box with no options to set core. pawn rightclicking on the stand also says no core availible