RimWorld

RimWorld

1,507 arvostelua
Exosuit Framework
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Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
1.792 MB
22.10.2024 klo 0.10
24.8. klo 1.59
27 muutosilmoitusta ( näytä )

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Exosuit Framework

1 kokoelmassa, tekijä AOBA
Exosuit Framework mod
11 luomusta
Kuvaus
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3352922615

FAQ

Known Incompatible
A: Simple Sidearms,integrated weapon module will cause sidearm missing. currently no way to fix.

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
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[ko-fi.com]
Suositut keskustelut Näytä kaikki (8)
82
25.8. klo 23.36
Bugs/Glitches
A V.O.I.D Representative
21
20.1. klo 2.07
core module
audreyvassal05
18
1
14.7. klo 23.59
TÄRKEÄ: How to operate your Exosuit? (guide)
Revavest & Co
598 kommenttia
Fenc 1 tunti sitten 
nevermind i figured it out
Fenc 1 tunti sitten 
im using the powered work loader, and i have the module on the shelf, however it says i need a core? im wondering if i need another item
Alma_S 10 tuntia sitten 
can pawns in an exosuit carry heavy weapons?
Pasaway 18 tuntia sitten 
Public Reminder to see the pinned guide in the discussion on how to use your exosuit.
Jackcat2310 25.8. klo 23.46 
you gotta right click it, so annoying broo
Jackcat2310 25.8. klo 23.35 
the maintenance gantry doesent work, it just says click core slot to access but when i click core it shows the desc of something called core, no core found it wont work
不善言辞钟表头 22.8. klo 23.38 
汉化不全
Multiple Birds 22.8. klo 18.55 
couldn't get the mod to work even with just it, the required framework mods, and a mod to add the actual suits. the same thing where it's not reading any core. tried with multiple different suit mods, so I'm pretty confident it's the framework itself. Tearing my hair out in frustration.
Incendiary Pig 22.8. klo 10.34 
Beautiful system, but I had a question.

(Caveat: This is with Combat Extended) - Right now if a pawn gets into an exo-suit, it override their "Move Speed" stat so that the "Moving" stat doesn't affect it. However with Mass it just adds a flat value, meaning a pawn with a bad back with %50 "Moving" would have their total mass reduced by %50. So if you want to put a half-crippled, old war veteran in one to compensate, they'd move quicker but have trouble carrying anything in the exosuit. Any chance the framework can negate the impact of the Moving stat for Mass in the CE patch?
天哪,那是接近的 22.8. klo 3.19 
我让他穿着机甲去挖矿,结果挖一个方块就回龙门架是为啥