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Exosuit Framework
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Mod, 1.5
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2.065 MB
2024年10月22日 0時10分
3月11日 19時59分
17 項目の変更履歴 ( 表示 )

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Exosuit Framework

AOBA 作成の 1 件のコレクション
Exosuit Framework mod
10 アイテム
解説
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3352922615

FAQ

Known Incompatible
A: Simple Sidearms,integrated weapon module will cause sidearm missing. currently no way to fix.

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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人気スレッド 全て表示 (8)
56
4 時間前
Bugs/Glitches
A V.O.I.D Representative
21
1月20日 2時07分
core module
audreyvassal05
16
1
1月24日 3時51分
ピン留め: How to operate your Exosuit? (guide)
Revavest & Co
366 件のコメント
Colezeveryepik 21 時間前 
So I got the Module set up and its working fine, but for some reason Its not letting me customize it, do i have to install additional mods that include these customizations or is it a research related to it?
Red30000 5月31日 23時41分 
@SmileyVirus The amount of time I spent trying to figure that out is ridiculous. Thank you for spelling it out.
Kaluth 5月29日 5時33分 
I have the stupids, how do I start using theses with a normal start? What research am I looking for?
BasedGodTripp 5月20日 9時31分 
When using an exosuit, is combat affected by the pawns shooting/melee skills? Additionally, do pawn stat boosts(movement speed, melee dodge chance, etc.) from bionics or genes have effects while in an exosuit?
SmileyVirus 5月8日 10時47分 
you have to right click the boxes in the exosuit menu
Frying_Dutchman 5月4日 13時00分 
Can't seem to get it to work. When I click the exosuit button on gantry, it just shows an empty box even though I have a properly linked module shelf with an exosuit in it. Any ideas?
Shady Suspicious Smiling Man 4月28日 6時18分 
Anyone else have the issue where equipping a left arm thing deletes the right arm thing?
HakoyuKaya 4月28日 3時10分 
能否有方法禁用机甲残骸, 每次袭击后我都忘记残骸还有敌人在里面, 还得手动拆掉
csfireworks 4月25日 8時06分 
你好,请问为什么机甲残骸有个<surfaceType>Item</surfaceType>
JeanySushiBox 4月20日 21時52分 
is there anyway to make them show their head when they are using the exo suit?