Project Zomboid

Project Zomboid

767 ratings
Grass Lands - Retexture
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File Size
Posted
18.818 MB
Oct 19, 2024 @ 4:04am
1 Change Note ( view )

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Grass Lands - Retexture

In 1 collection by Shini
Shini's PZ Workshop Mods
5 items
Description
GrassLands;
- New Textures
- Altered Foliage Density

Important;
Will require a new save / character to use the increased foliage density. Adding to ongoing save will use vanilla values and not match the screenshots.

Graphics Settings
- Texture Compression: OFF
- Double-sized Textures: ON

Incompatibilities (Any Mods that alter the following);
- Foliage / Terrain vanilla re-textures (loading this mod last should overwrite their foliage allowing you to use both).
- Dense Environment Mod / any mod using it (I created an optimised variant of the mods lua scripts, also fixing the broken foraging caused by it).

Bug Reports;
If you find any that are directly related to this mod let me know, I’ve tested it on my current mod list which has 250+ mods including many custom maps and it functions as intended without issues.

Map Mod used in Screenshot 3
Ver's Roadside: Railroad House
Creator: Versus

Check out my other mods here;
https://steamcommunity.com/sharedfiles/filedetails/?id=3347118379


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Workshop ID: 3351207258
Mod ID: grasslands
137 Comments
Λ E O N Apr 11 @ 2:01pm 
Can confirm on my end this mod works for the B42.7 version of the game if you follow @staind steps explained below, very easy to do.This mod is fantastic vegetation looks spectacular.

@Shini maybe is good idea to make a "temporal" new version of this mod (or a mirrored cloned just for B42) for the people playing on the Beta B42+ version of the game?. The update process is very easy in this case, @staind method works and it's just about copy/paste archives from one folder to another.
Λ E O N Apr 11 @ 11:13am 
@staind Gonna try that thank you hope the mod works for B42.7 :steamhappy:
Luiz Mar 30 @ 8:26am 
Does it work in multiplayer?
marshmallow justice Mar 19 @ 2:31am 
hmm so backreading comments for anyone new

1) apparently vanilla tiles enhanced is incompatible fully, both mods modify same things or so, and even loading this after VTE apparently doesn't work.

2) existing chunks/explored locations will use old visuals, any new exploration will use new visuals, so it is safe to add to existing world just the changes won't be there unless you explore new areas (a bit jarring probably).
Kr¡tZw!nG Feb 17 @ 2:58am 
Hello! I love your mod, I can't play without it anymore.

I am here to ask you: In what load order should these mods be: Vanilla Tiles Enhanced, Tile Fixes, Every Texture Optimized, Grass Lands? I am trying to optimize my server and avoid bugs and errors. Thank you!
Brett Orsborn Feb 12 @ 7:10pm 
Is this compatible with vanilla tiles enchanced? Can I load this after to get this grass? Its better than VTE
storm Feb 1 @ 12:49pm 
staind Jan 29 @ 11:19am 
Guys i think i found a fix, but i cant confirm it my self. Will anybody help confirm if this fixes it or not?

Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3351207258\mods\GrassLands and create two folders called ''42'' and ''common'' and COPY the media folder along with the mod.info file and poster file and paste them into the 42 folder. Then activate the mod in the game, and create a new save and also turn texture compression off. I think this is working for me and I'm on B42.2.0
Thebrokenbucket Jan 28 @ 8:44pm 
B42 with Seasons support? I would love you forever man!
Space Cowboy Jan 28 @ 8:40am 
Is it safe to remove mid save?