RimWorld

RimWorld

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RPG Adventure Flavour Pack - Fork
   
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Mod, 1.5
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9.177 MB
3.10.2024 klo 17.42
23.4. klo 9.15
29 muutosilmoitusta ( näytä )

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RPG Adventure Flavour Pack - Fork

2 kokoelmassa, tekijä JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 luomusta
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 luomusta
Kuvaus
1.6 updates are coming, I'm just on vacation and away from my main PC.


[ko-fi.com]

Description:

This is a custom fork of Mr Samuel Streamer's RPG Adventure Flavour Pack. I've spent a fair bit of time patching this mod and I thought it made sense to properly fork it in case Feldoh's mod is taken down or changed significantly.

Thank you so much to MrSamuelStreamer, Feldoh, Skullywag, Sandwish, and anyone else who contributed to the original mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2916348220

I made this for my own modpack:

Joe's 1.5 Playtested Medieval Fantasy Modlist
https://steamcommunity.com/sharedfiles/filedetails/?id=3319070383

New content:

Boozing for Psyfocus:
- All alcoholic beverages from Core Rimworld, Medieval Overhaul, House Roxmont, Mashed's Ashlands, and Stoneborn Delights will restore 5% psyfocus (mana) if Rimworld: Royalty is loaded.

XENOTYPES:
- Added no-facial-animations gene to certain modded xenotypes where the animations don't look right. As I encounter more, I will add them. (Requires Big&Small Core and NL Facial Animations). You can turn off facial animations per xenotype yourself manually in the mod settings for NL Facial Animations. If you use the configs from my mod pack, you should get all the ones I haven't had time to patch yet.
- Added Tordune Loxodon xenotype. Adds a new head type and a couple of new genes. (requires FRBE Loxo).
- Brought over my own version of Warforged from my 5e Xenos mod (Requires Alpha Genes and Big&Small Genes). It will not appear if Asimov is loaded, in that case Neronix17's version of warforged from Forgotten Realms: Biotech Edition will appear instead. (Thanks Mlie for your help getting my textures working!)

Changes:


MEDIEVAL OVERHAUL and VFE: MEDIEVAL 2:
- Adds Lore Merchant trader caravan that sells all Medieval Overhaul books, but will not always have them all available.
- Adds Beast Hunter Reagent Merchant that sells reagents for MO alchemy and VFEM2 alchemy.
- Adds Arcane Merchant that sells eltex stuff, gems, etc (requires Royalty).
- Adds Wizard's Boots, Seer's Gloves and Kid Eltex Robe (requires Vanilla Psycast Expanded).
- Adds Chirurgical Limbwright trader caravan that sells medicine and reagents (prosthetics also if Medieval Medicine: MO Edition is loaded).
- Grimoires will appear in lootable bookshelves in Medieval Overhaul hideouts and ruins. (Requires Grimoires mod)
- Added ability to mine raw mithril (plasteel) at Medieval Overhaul mine. (Refining at furnace requires DankPyon_Plasteel research from MO)
- Added ability to mine raw oricalcum (uranium) at Medieval Overhaul mine.
- Added recipe to refine Oricalcum into ingots at Medieval Overhaul furnace. (Requires DankPyon_Plasteel research from MO)
- Added ability to mine raw pyrinth at Medieval Overhaul mine. (Requires Epochs: Pyrinth)
- Nerfed the amount of tanning liquor the Medieval Overhaul tanning rack uses.
- Clay chunks now are cut into pieces for the kiln, then fired to create blocks.

[CZK] EYE PROSTHETICS (CONTINUED):
- Adjusted research to align with Medieval Overhaul.
- Changed regular eyepatch recipe use either cloth or Medieval Overhaul's linen.
- Changed glass eye recipe to use glass from Rebuild: Doors and Corners. (Requires Rebuild)
- Changed tribal eyepatch recipe use any leather instead of just light leather.

MEDIEVAL MEDICINES: MEDIEVAL OVERHAUL EDITION:
- Removed eye patch if [CZK] Eye Prosthetics (Continued) is loaded.
- Cryptosleep casket patch from original RPG Adventure Pack now applies if this mod is loaded.

STARGATES!:
- Changed research for Stargates! (arcane portals) to Medieval tech level.
- Put *Stargates!* (arcane portals) recipes on the Medieval Overhaul furnace.
- Changed recipes and costlists to use Medieval Overhaul components.
- If Rimfantasy mod is loaded, recipes will appear on the arcane crafting bench instead.

FRBE Loxo:
- Loxodons can't wear hats. They just can't. They have giant heads. They now have a gene for this. (Thanks RedMattis for helping me figure this one out!)
- Adjusted the commonality of FRBE Loxodons in base game factions.

FRBE Gnolls:
- Adjusted the commonality of FRBE Gnolls in base game factions.

Arcane Archaeologists Continued
- Corrected improper layering of capes that has existed since the original mod using code provided by Airo. Thanks!

Medieval Overhaul: Royalty
- patched mediation throne and simple throne to both satisfy lower tier throne requirements
- patched simple throne to only require complex furniture research

Royalty DLC
- made ideogram stuffable

Campfire Stews
- campfire stews no longer adds a new clay type
- medieval overhaul clay and many other clays are supported

COMPATIBILITY:
- Compatible with both Medieval Overhaul and Vanilla Factions Expanded: Medieval 2. I've launched a mod to get rid of the overlap, it's here: https://steamcommunity.com/sharedfiles/filedetails/?id=3455187565
- I made this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3458506170 which just has the medieval overhaul tweaks from this mod, for use with other mod lists like Ferny's.

ISSUES:
Please let me know on steam or on github if you have any issues with this mod and I will get it fixed up ASAP!
54 kommenttia
JoeOwnage  [tekijä] 17.5. klo 4.36 
You could edit the XML for the trader and tweak the likelihood values
Fabeco 13.5. klo 13.59 
There is a way to make an update, to have it in the mod options, to increase the chance of research books coming to the caravans?
神说万岁 17.4. klo 7.09 
The problem has been resolved
JoeOwnage  [tekijä] 17.4. klo 6.53 
I pushed an update, can you unsubscribe/resubscribe to force steam to update, then try it again without the Loxo mod?
JoeOwnage  [tekijä] 17.4. klo 6.08 
nope, its my patch I put in the wrong folder
神说万岁 17.4. klo 5.15 
hhhhh, Does this seem to be caused by the Big&Small update?
JoeOwnage  [tekijä] 17.4. klo 5.14 
Yea I need to move a patch that's in the wrong place
神说万岁 17.4. klo 5.10 
What, after typing in the mod you sent, the problem was solved
神说万岁 17.4. klo 5.06 
Sure, but I found that the Warforged mod requires Big&Small Genes. It seems like we should check if there is a problem with him causing it?
JoeOwnage  [tekijä] 17.4. klo 5.00 
I think I see the issue. Try adding this mod and prereqs to your list and see if the problem disappears https://steamcommunity.com/sharedfiles/filedetails/?id=3242523805