RimWorld

RimWorld

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RPG Adventure Flavour Pack - Fork
   
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Mod, 1.5, 1.6
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10.472 MB
3. říj. 2024 v 17.42
26. čvc. v 10.08
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RPG Adventure Flavour Pack - Fork

V 3 kolekcích od uživatele JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 položek
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 položek
Joe 1.6 Medieval Fantasy WIP
393 položek
Popis
[ko-fi.com]

Thanks to Zaljerem for helping me with the assembly to get this working in 1.6!

Description:

This is a custom fork of Mr Samuel Streamer's RPG Adventure Flavour Pack.

Thank you so much to MrSamuelStreamer, Feldoh, Skullywag, Sandwish, and anyone else who contributed to the original mod, and for all of the other awesome stuff you guys have made and continue to make.
https://steamcommunity.com/sharedfiles/filedetails/?id=2916348220

I added quite a bit to customize the original into this fork, which I use with my Medieval Fantasy mod list, available in my workshop under collections.

Please note that not all of the mods that this patches are available yet in 1.6


From the Original Mod Description:

"What is this?

This was created to support my RPG Fantasy mod pack and is based on the concept of your playthrough being a traditional fantasy style questing focused playthrough:

By itself the mod is a rename and reflavour for the base game to change the focus to a medieval fantasy party-based adventure, and away from sci-fi colonies.

When used alongside other medieval and fantasy themed mods, this is a rename, retexture, and integration project for to give the game a little more cohesive, magical-fantasy feeling!

Major features include:

- Massive base game rewrite to bring fantasy adventure themes to menus, descriptions, and items
- A rewrite of Vanilla Psycasts Expanded's psycasting trees to make them feel more fantasy and magic based. (Assembly is currently broken, I'm trying to fix it)
- RimQuest quest integration for VE Vikings, Witcher: Monster Hunter, and other fantasy appropriate quests (this stuff should now be in VFE: Medieval 2)
- PawnBadge integration for Vanilla Psycasts Expanded
- Medieval style retextures for neuroformers, skill trainers, tech prints and more
- Fantasy Resource trees for magical, slow, but regrowable resources.
- Xenotypes for magical characters

Many more features are planned, but I'm not going to mention them in case I don't finish them. "

Fork content:

Boozing for Psyfocus:
- All alcoholic beverages from Core Rimworld, Medieval Overhaul, House Roxmont, Mashed's Ashlands, and Stoneborn Delights will restore 5% psyfocus (mana) if Rimworld: Royalty is loaded.

XENOTYPES:
- Added no-facial-animations gene to certain modded xenotypes where the animations don't look right. As I encounter more, I will add them. (Requires Big&Small Core and NL Facial Animations). You can turn off facial animations per xenotype yourself manually in the mod settings for NL Facial Animations. If you use the configs from my mod pack, you should get all the ones I haven't had time to patch yet.
- Added Tordune Loxodon xenotype. Adds a new head type and a couple of new genes. (requires FRBE Loxo).
- Brought over my own version of Warforged from my 5e Xenos mod (Requires Alpha Genes and Big&Small Genes). It will not appear if Asimov is loaded, in that case Neronix17's version of warforged from Forgotten Realms: Biotech Edition will appear instead. (Thanks Mlie for your help getting my textures working!)

Changes:

MEDIEVAL OVERHAUL and VFE: MEDIEVAL 2:
- Adds Lore Merchant trader caravan that sells all Medieval Overhaul books, but will not always have them all available.
- Adds Beast Hunter Reagent Merchant that sells reagents for MO alchemy and VFEM2 alchemy.
- Adds Arcane Merchant that sells eltex stuff, gems, etc (requires Royalty).
- Adds Wizard's Boots, Seer's Gloves and Kid Eltex Robe (requires Vanilla Psycast Expanded).
- Adds Chirurgical Limbwright trader caravan that sells medicine and reagents (prosthetics also if Medieval Medicine: MO Edition is loaded).
- Grimoires will appear in lootable bookshelves in Medieval Overhaul hideouts and ruins. (Requires Grimoires mod)
- Added ability to mine raw mithril (plasteel) at Medieval Overhaul mine. (Refining at furnace requires DankPyon_Plasteel research from MO)
- Added ability to mine raw oricalcum (uranium) at Medieval Overhaul mine.
- Added recipe to refine Oricalcum into ingots at Medieval Overhaul furnace. (Requires DankPyon_Plasteel research from MO)
- Added ability to mine raw pyrinth at Medieval Overhaul mine. (Requires Epochs: Pyrinth)
- Nerfed the amount of tanning liquor the Medieval Overhaul tanning rack uses.
- Clay chunks now are cut into pieces for the kiln, then fired to create blocks.

[CZK] EYE PROSTHETICS (CONTINUED):
- Adjusted research to align with Medieval Overhaul.
- Changed regular eyepatch recipe use either cloth or Medieval Overhaul's linen.
- Changed glass eye recipe to use glass from Rebuild: Doors and Corners. (Requires Rebuild)
- Changed tribal eyepatch recipe use any leather instead of just light leather.

MEDIEVAL MEDICINES: MEDIEVAL OVERHAUL EDITION:
- Removed eye patch if [CZK] Eye Prosthetics (Continued) is loaded.
- Cryptosleep casket patch from original RPG Adventure Pack now applies if this mod is loaded.

STARGATES!:
- Changed research for Stargates! (arcane portals) to Medieval tech level.
- Put *Stargates!* (arcane portals) recipes on the Medieval Overhaul furnace.
- Changed recipes and costlists to use Medieval Overhaul components.
- If Rimfantasy mod is loaded, recipes will appear on the arcane crafting bench instead.

FRBE Loxo:
- Loxodons can't wear hats. They just can't. They have giant heads. They now have a gene for this. (Thanks RedMattis for helping me figure this one out!)
- Adjusted the commonality of FRBE Loxodons in base game factions.

FRBE Gnolls:
- Adjusted the commonality of FRBE Gnolls in base game factions.

Arcane Archaeologists Continued
- Corrected improper layering of capes that has existed since the original mod using code provided by Airo. Thanks!

Medieval Overhaul: Royalty
- patched meditation throne and simple throne to both satisfy lower tier throne requirements
- patched simple throne to only require complex furniture research

Royalty DLC
- made ideogram stuffable

Campfire Stews
- Campfire stews no longer adds a new clay type if Medieval Overhaul is loaded.
- Campfire stews already supports MO clay and many other clay types.

Big and Small: Vampires and the Undead
- Made infection from vampire bites less agressive.

Vanilla Races Expanded: Sanguophage
- VRE: Sanguophage xenotypes won't spawn naturally.
- if Big and Small: Vampires and Undead is loaded, extends corpsefeeder/animalfeeder/sanguofeeder to those xenotypes.

COMPATIBILITY:
- Compatible with both Medieval Overhaul and Vanilla Factions Expanded: Medieval 2. I've launched a mod to get rid of the overlap, it's here: https://steamcommunity.com/sharedfiles/filedetails/?id=3455187565
- I made this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3458506170 which just has the medieval overhaul tweaks from this mod, for use with other mod lists like Ferny's.

ISSUES:
Please let me know on steam or on github if you have any issues with this mod and I will get it fixed up ASAP!
Počet komentářů: 59
Vexacuz 22. čvc. v 15.39 
Thank you.
JoeOwnage  [autor] 22. čvc. v 13.35 
updated to 1.6
Vexacuz 18. čvc. v 16.51 
Aight
JoeOwnage  [autor] 18. čvc. v 16.38 
1.6 updates are coming, I'm just on vacation and away from my main PC.
Vexacuz 18. čvc. v 12.08 
Will you update to 1.6 ?
JoeOwnage  [autor] 17. kvě. v 4.36 
You could edit the XML for the trader and tweak the likelihood values
Fabeco 13. kvě. v 13.59 
There is a way to make an update, to have it in the mod options, to increase the chance of research books coming to the caravans?
神说万岁 17. dub. v 7.09 
The problem has been resolved
JoeOwnage  [autor] 17. dub. v 6.53 
I pushed an update, can you unsubscribe/resubscribe to force steam to update, then try it again without the Loxo mod?
JoeOwnage  [autor] 17. dub. v 6.08 
nope, its my patch I put in the wrong folder