Total War: WARHAMMER III

Total War: WARHAMMER III

246 ratings
Empire Tanks ( Vanilla 6.X.X ) ( MCT ) (NEEDS ASSET PACK)
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Tags: mod
File Size
Posted
Updated
1.525 MB
Oct 1, 2024 @ 8:05pm
Mar 25 @ 5:48pm
7 Change Notes ( view )

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Empire Tanks ( Vanilla 6.X.X ) ( MCT ) (NEEDS ASSET PACK)

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
> Experiment for working tracks<
> Expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY!
in a way

REQUIRED:
Empire Asset Pack

I post updates of mod developement here: Ko-Fi Link[ko-fi.com]

Recommended mods to use:
Thanks for BrutusCzX for letting me use his vfx for projectile trails :D check out his mod here:
Guns, Smoke & Spectacle
Shorter Trails
also, Thanks for Jensehc for letting me use some of his armor plating models :D check out his mod here: TW Millennium: Modern Warfare

SUBMODS:
TW Millennium: Modern Warfare Submod



What this mod does:
  • Adds 6 Empire Tanks with their own buffs
  • All Units benefit from technology and Lord Skills/Buff
  • The regular units are limited by cap, this can be increased by building buildings that have and unlocking caps via research



Units:
Helblast Panzer

- Gatling Cannon

Griffon Panzer

- Advanced Twin-Firing steam cannons

Hochland Jagdpanzer

- Equipped with 3 Long range cannons

Bulwark Panzer

- Equipped with one large Flammenwerfer, and 4 stub flammenwerfers(flamethrower)

Sigmar's Fury RoR

- Larger Chassis that is equipped with Helblast and Griffon turrets, combined with the flames of the bulwark

The Heldenhammer RoR

- Larger Chassis with a Larger Hochland Turret, very long rang and accurate. Also equipped with for stub flammenwerfers.

BUGS
  • Let me know :D

Important Credits Credits to Ole for his amazing AssetEditor :D Credits to DJ Fro-Fro for his RPFM 🙏

FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via Ko-Fi [ko-fi.com]
Donate via PayPal [www.paypal.com]
Some tags to be discoverable(Ignore 👀):
tanks, empire, sigmar, gatling, nuln, gunpowder, volley, guns, gun

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (1)
0
Nov 10, 2024 @ 4:32am
unit keys
Hyperborean
151 Comments
Sin Apr 19 @ 5:15pm 
Why no Tank mount for Engineer heroes like you do for other races?
marc.on.pluto514 Apr 15 @ 9:04am 
no sfo submod?
Steiner Apr 10 @ 5:58am 
I got to level 30 and unlocked the Sigmar's fury but i can't recruit it or see it as a unit in either Ror or normal units. Its not showing up for me. Playing as Balthasar. Got all buildings.
Guts The Black Swordsman Apr 4 @ 12:26pm 
Can we recruit multiple Heldenhammer and Sigmar's Fury? if yes I would like to know I love this mod.
XF0FOF0X Mar 21 @ 4:43pm 
baneblades :D
Schrodinger's Bodybag Mar 18 @ 7:01am 
Is it just me or do these tanks under-perform in auto-resolve? Skaven esoterica had a similar problem with it's artillery units, so maybe an issue with artillery type units?
Church A.I Mar 7 @ 2:04am 
It is the baneblade!
墨倾无垠 Feb 28 @ 1:18am 
could you make these tanks move faster? I feel they are too slow.
just give me 40k mod ! (all jokes a side, nice mod)
Zaphara Feb 1 @ 2:31am 
Same, would love the SFO treatment