Total War: WARHAMMER III

Total War: WARHAMMER III

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Balanced Accuracy Fix for Outriders and Flamers 更加平衡的先驱侍从与火妖精度修复
   
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249.967 KB
Sep 30, 2024 @ 9:38pm
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Balanced Accuracy Fix for Outriders and Flamers 更加平衡的先驱侍从与火妖精度修复

Description
The original mod is as follows:
Accuracy Fix for Outriders and Flamers You don't need to subscribe to the original mod to use this mod, it only works with the original version, and is not compatible with any mod that modifies the data of Outriders and Flamers, and first loaded mod works. May not be updated with the version in time, and may be abandoned one day, mainly to give a modification ideaThe main reason is that the accuracy of Outriders and Flamers has been strengthened a little too much, resulting in the ability to deal close to full panel damage even at around 70% range. The small single-unit can hit all the bullets or fire at one point, which is a bit outrageous.Modified:1. The damage conversion rate of Outriders will be about 10% weaker than that of the Imperial Rifle bullets at the same distance, and slightly stronger than that of the Pistol Cavalry.2. Flamers will have a weaker damage conversion rate than skaven's’ and dwarf's at the same distance, but it can still destroy an unit before engagement, and has the advantage of armor piercing.3. Since Flying Flamers and Flamers use the same kind of ammunition, they will also be strengthened. And because the explosion on the ground if they miss, the damage conversion rate will be a little higher than that of Flamers.--------------------------------------------------------------------------------------------If you look at the projectiles tables in db.pack with rpfm, you can find the original data, and the same goes for mods.Personally, I feel that if the accuracy is too high, the difference between the accuracy of shooting far and near will be too small, and at the same time reduce the benefits of upgrading. (Upgrading to level 9 only adds 27 accuracy). Increasing the calibration distance can optimize performance at the limit distance. If the calibration range is too small, it will cause the shooting towards small entity to be too accurate, so increasing it appropriately will weaken that, making it more biased towards shooting multi-entity unit.Default:Rifle Outrider Bullets Marsmanship Bonus: 10 Calibration Distance: 75 Calibration Range: 5 Flamer Flame Marsmanship Bonus: 10 Calibration Distance: 40 Calibration Range: 1.4Original Mod:Rifle Outrider Bullets Marsmanship Bonus: 10 Calibration Distance: 75 Calibration Range: 0.4Flamer Flame Marsmanship Bonus: 60 Calibration Distance: 40 Calibration Range: 0.3This MOD:Rifle Outrider Bullets Marsmanship Bonus: 20 Calibration Distance: 75 Calibration Range: 2.0Flamer Flame Marsmanship Bonus: 20 Calibration Distance: 60 Calibration Range: 1.15
2 Comments
陈塘关第一强 Oct 16 @ 8:35pm 
感谢
Tingu Oct 8, 2024 @ 6:16am 
好好好