Sid Meier's Civilization VI

Sid Meier's Civilization VI

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TheColdHands' Secret Society: Shadow Syndicate
   
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Sep 30, 2024 @ 7:52pm
Nov 5, 2024 @ 4:47pm
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TheColdHands' Secret Society: Shadow Syndicate

Description

Using illegal means to gain money and power, the Shadow Syndicate

This mod necessarily requires Rise and Fall and Gathering Storm

Promotions
  • Associate:
    Unlocked by looting a Barbarian Camp. Unlocks the Hideout.
    Gains +25% loot when pillaging and Pillaging only costs 1 Movement point.
    Gains +1 level of Diplomatic Visibility with every encountered civilization.
    Bonus gold equal to 50% of the strength of each combat unit killed if your unit is within 6 tiles of a city with Hideout
  • Caporegime:
    Unlocked in Medieval Era. Grants +1 Spy Capacity and all spies Siphon Funds as if 1 levels more experienced.
    Gain +50% Extra Yields from pillaging .
    +1 of gold and food from each of your Envoy at city-states and +5 of gold and food from each Delegation or Embassy from a foreign civilization through diplomacy.
    Patronage of Great People costs 25% less gold.
    Gains gold when complete buildings if the city has a Hideout
  • Consigliere:
    Unlocked in Industrial Era. Grants +1 Spy Capacity and all spies Foment Unrest as if 1 levels more experienced.
    Gain +75% Extra Yields from pillaging.
    International Trade Routes receive 50% more gold and cause tourist pressure in the destination city.
    Enemy spies in cities with Hideout operate at 2 levels below normal
  • Boss:
    Unlocked in Atomic Era. Gain +1 Spy Capacity and all spies Neutralize Governor as if 1 levels more experienced.
    Gains +100% loot when pillaging.
    Receive 50% of a project''s cost in gold when completing a project.
    Cities with Hideout with an established Governor receive 10% Gold for each promotion that Governor has
Hideout
Unique to the Shadow Syndicate, does not replace anything, constructed in the city center. +1 slot for a Great Work (any type), Generates loyalty pressure in cities up to 9 tiles away.+0.2 Yields per Population if the city has the corresponding specialized District
9 Comments
Vidyflan Apr 22 @ 7:30pm 
the icon of hideout has error. in civpedia it couldn't show.
Hypersphere Mar 4 @ 7:42pm 
So far I'm seeing this break any yield bonus, including those from Raid and Total War. any idea what's up with that?
Ocelot Jan 4 @ 10:05am 
downloading this secret socket
Zombieboy139 Nov 4, 2024 @ 4:25pm 
get out of my civ 6 game black from sprunki
TheColdHands  [author] Oct 7, 2024 @ 4:57pm 
@Natia Adano I even wanted to put effects with barbarian mode activated, but it is not possible to make these effects work only for one civilization.
Natia Adano Oct 2, 2024 @ 7:12am 
If you're going for a mafia type society there should be more "control" over barbarians. IE: Recruit partisans should have a much higher chance at succeeding, hiring/bribing barbarians should be MUCH cheaper, or even having the ability to spawn barbarian camps in some cases.
TheColdHands  [author] Oct 1, 2024 @ 7:56pm 
@Yumi, no the idea is +25% per tier
[BOT]Mon.ThíchLàmTrùm Oct 1, 2024 @ 6:57pm 
So overall we have +250% loot after unlocking boss right?
ranma_hf Oct 1, 2024 @ 1:45pm 
So im a huge simp for secret sockets. Feed back time! (before playing it which yeah this is getting down loaded). Flavor wise it feels right! I'm super curious but giving it a try now.