RimWorld

RimWorld

172 ratings
RimThunder - Time Forward
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
14.424 MB
Sep 30, 2024 @ 4:31am
Apr 17 @ 6:42am
10 Change Notes ( view )

Subscribe to download
RimThunder - Time Forward

Description
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War. we have no idea why they doing this, but one thing for sure is that we are not the only customer here.

CE compatible!CE compatible!CE compatible!
All of the mods we have released are CE compatible if not noted. Plz dont ask for another time!







[ko-fi.com]

[ifdian.net]

RimThunder official Discord server available now! Click the blue text to join
[discord.gg]

The RimThunder team is dedicated to creating a wide variety of vehicles to improve life and combat in the colonies, and to make life faster and more efficient for the colonists. We won't be satisfied with just realistic vehicles, we will be releasing a series of unique vehicles and other special vehicles in the future, so stay tuned!
83 Comments
Layla  [author] Mar 12 @ 1:51am 
@HMSVanguard 和灭火器一样,都是实验性质功能,目前都不完美,所以不会推广。
HMSVanguard Mar 12 @ 12:10am 
可以也给其他车辆添加无人化升级吗?我这不知道什么问题小人一上车就卡出天际,自动化反而没这个问题,而且自动化也能省大量人力:FallFlat::FallFlat::FallFlat:
Taiho Mar 11 @ 5:01am 
@Layla 哦哦 原来是我没有异象DLC的缘故 麻烦大佬了 不好意思
Layla  [author] Mar 11 @ 12:09am 
@Taiho 修了,添加了一个判定条件,未启用异象DLC时不启用该特效。
Layla  [author] Mar 10 @ 11:27pm 
@Taiho 这个是特效文件未能成功索引到,这个mod包里使用的特效文件是异象DLC里的内容?你有异象DLC吗?
Taiho Mar 10 @ 5:12am 
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Taiho Mar 10 @ 5:12am 
Could not resolve cross-reference: No Verse.EffecterDef named DisruptorFlareLanded found to give to Verse.ProjectileProperties Verse.ProjectileProperties
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
Taiho Mar 10 @ 5:11am 
大佬 我这个载具包会开游戏爆红字咋办
Layla  [author] Mar 2 @ 1:05am 
@Mad Dog Peter 基础参数同步新标准化。
Mad Dog Peter Mar 1 @ 9:56pm 
更新了什么?