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I won't make a standalone version, as I do not want to spent additional time to manage it.
Feel free to do your own version, as long as you link back to the original (when you share it) I don't mind at all.
Mods are there to have fun, if its more fun for you with just the neutroamine production, go for it! :)
Should you need anything from the source code, its on my github:
https://github.com/VeItaris/AV_Mechtech
When the HUD breaks, you should have errors inside your player.log or hugslib log. Without them there is nothing I can do.
@PariahOftheMultiverse
It has no name, its part of the CE mod.
@adamok5002
The sinistere essence can be used on reshapers again, just uploaded the fix.
For the shard eating:
The sinistre eating behaivior outside of the reshaper works like a mental break, they will always prefer shards. You can lock them into melee combat (and kill them) to protect your shards, but this anomaly will always crave them even if bioferrite is around. Once killed they will reform themself inside the reshaper after a day - like nothing happend.
Not from my side, no.
But most mods do not need extra support to work with this one (CE is the only one so far I know of).
According to their mod page:
"Total Warfare features progressive difficulty design. The mod reconstructs vanilla combat logic..."
I do not know what that means though.