Total War: WARHAMMER III

Total War: WARHAMMER III

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Skaven Warprail
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Tags: mod
File Size
Posted
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2.986 MB
Sep 28, 2024 @ 7:14pm
Jun 19 @ 6:18pm
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Skaven Warprail

Description
Saw beard-thing transport machines, decided to steal improve them! Now 5× faster for immediate Skaven transit-access to all reaches of the Under-Empire!

Using the Warprail network
There is a new button above the movement bar when you select a character. Click it to bring up the Under-Empire Warprail map. If the selected army or hero unit hasn't moved that turn, and is stationed in a valid region, they can instantly fast travel to any connected Warprail station.

For rail access to a transit node, the city must be built up to tier 3 and owned by either yourself or a Skaven faction that has granted you military access. You can also access Warprail stations through the Under-Empire by building a T4 or T5 Annexation building in the settlement's Under-City.

Clan Skryre is not responsible for any problem-failures during Warprail travel. You probably touched something you shouldn't have.

Compatibility
Currently only designed for Immortal Empires, and not compatible with RoC or Old World campaigns (those rail maps need to be made separately). Should be otherwise compatible with most mods and savegames. This is compatible with Immortal Empires Expanded but there are no stations in the modded areas yet.

Not usable by the AI.

Credits
Popular Discussions View All (1)
1
Jan 6 @ 6:25am
Bug Report and Feedback Thread-Post
shinymoogle
29 Comments
CaptainKampfkeks Jul 25 @ 6:37am 
Great mod, much lore friendly. But where is the chance that the rail breaks down and your army is lost in transit for a turn or two? It wouldn't be Skaven tech if it didn't break down at least 13 times. :warpstone:
ph34rthe1337 Jul 10 @ 1:19pm 
at first i was like "man the ability to under empire my way from skavenblight to cathay in one turn seems a little OP" but then i remembered that those same skaven could just as easily strap my army to a rocket and drop in from low orbit just the same... so then i was like "hmm, a railroad is not just reasonable but down right lore friendly"
Grim Harvest Jun 21 @ 7:37pm 
Good-good, the man-things will soon regret helping the short-things and pointy ears!
shinymoogle  [author] Jun 19 @ 6:23pm 
Outdated? An outrage! The fool-things in charge of railway maintenance have been punished and inspections have been completed according to standard protocols.

(no changes needed, just pushed a versioning update so this stops getting flagged)
Grim Harvest Jun 4 @ 3:32pm 
O-great shiny, the mod is now outdated, I beseech thee, please, this is pivotal to fuel the great Skaven war efforts against all of the right side map, and in its most dire time the rail system is down!!
DickWizard Apr 28 @ 11:42pm 
could you do a version of this mod for the empire. it would pair nicely with the millennium mod
FATHER G00SE Apr 13 @ 12:20am 
This would be so nice on Old World
ChopChop Jan 14 @ 12:49pm 
thank you :WH3_clasp:
shinymoogle  [author] Jan 7 @ 3:52pm 
Thanks for catching that! Changed it from the default name.
ChopChop Jan 6 @ 6:23am 
Hello, thank you for the mod :WH3_clasp: There is incompatibility with this mod due to datacoring of .loc tables caused by the same name , that was left most likely by accident after generating in RPFM. can i please request you to change the name of `zzz_missing_locs.loc` to something more unique, like for example name of the pack or "shinymoogle_skaven_warprail.loc"? just cannot put space in the name of table.loc or end the name with a number and all should be good, if you have any questions - dm :steamthumbsup: many thanks