Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though I think it's a little too unbalanced?
I managed to get like 6 summons before even facing skeletron lol.
I think making you should consider making upgraded accessories not not stack with their components to remedy this?
Just a suggestion.
The accessories in this mod are deliberately a bit overtuned to help with summoner having rough points and dry spells in vanilla Terraria (plus a lack of decent summoner accessories particularly in prehardmode); particularly sentry accessories since they're already in a bad spot overall.
That said, I've been starting to fiddle around with adjusting the power level of accessories (particularly pre-moon lord; the way I see it, post-moon lord is when it's okay for things to be above a certain power band) in the background, so we might see some balance changes when I get around to the next patch.
That may be a good thing for some people, but I'd like a bit more balance I guess.