Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS No Sleep Time
   
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Tags: IsMod
File Size
Posted
Updated
862.376 KB
Sep 23, 2024 @ 4:17pm
Sep 26, 2024 @ 9:38am
3 Change Notes ( view )

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SIS No Sleep Time

Description
What is this?
This mod just disables sleep needs from the game. By the default behaviour, only your community has their sleep disabled, but you can change this in the settings.

Can be added to current saves.

Not tested in coop.

Settings
The settings file can be found in the mod's folder under "Settings_NoSleepTime.xml".
  • EnabledForAnimals. Whether animals will have their sleep needs deactivated. (default false)
  • EnabledForNonPlayableCharacters. Whether characters (humans) from other communities will have their sleep needs deactivated. (default false).

Compatibility
Shouldn't have any incompatibilities. Report any issues in the comments section!
10 Comments
Otro Nov 13 @ 9:57am 
No i just wanted everyone to sleep thank you though
SweetCaptn  [author] Nov 11 @ 11:35pm 
The mod should only be affecting the characters in your community (using the default settings). This can be changed through the "EnabledForNonPlayableCharacters" setting.

Is it affecting other NPC's aswell even with the setting disabled?
Otro Nov 11 @ 2:11pm 
could you make it so the npcs need sleep?
TheRealL Jun 11 @ 5:08am 
as i wrote, you have to add/change the lines.
GoodnessBadness has to be changed to 100 (or whatever you llike it to be) and MoraleBoost has to be added.
Deinsensai Jun 11 @ 4:49am 
@TheRealL you mean "LeadershipCausedSleepDeprivation" edit for MoraleBoost right? Because there is no MoraleBoost entry by "...Overwork"
TheRealL Apr 1 @ 12:28pm 
okay, for everyone having the same problem as me:
you have to go to your install directory of Survivalist and open the following file: \Survivalist Invisible Strain\Survivalist Invisible Strain_Data\StreamingAssets\BaseStory\Memories.xml

search for "<UniqueID>LeadershipCausedOverwork</UniqueID>" and add/change the following lines:
<GoodnessBadness>100</GoodnessBadness>
<MoraleBoost>200</MoraleBoost>

this makes everyone who gets overworked pretty happy.

this also works in coop, but everyone joining has to make this change
TheRealL Mar 28 @ 8:05am 
how are you dealing with people constantly being overworked?
currently playing in coop and every community member is on the verge of breaking because "you make me work really hard" :-(
Wish Granter Mar 8 @ 1:30pm 
can you add a option that disables it for own communites?

I always feel that other colonies have immense troubles with food as the farmers are sleeping 50% of the time, 30% of the time are depressed or idle, and 15% of the time they run for water.

If they wouldnt have to sleep that be a insane buff.
BigBodybuilderPowerWeightlifter Sep 26, 2024 @ 2:10pm 
You are an Angel, and a genius, Man! Thanks a lot!
SweetCaptn  [author] Sep 26, 2024 @ 9:30am 
Added settings to disable it for animals and/or non playable characters from other communities.