Project Zomboid

Project Zomboid

132 ratings
Dynamic Tarp covers [41/42]
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5.162 MB
Sep 23, 2024 @ 5:56am
Feb 16 @ 3:22am
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Dynamic Tarp covers [41/42]

Description
Original mod idea by UnCheat.

Open top cargo spaces look empty even if they have stuff in them. And that doesn't look right.

Now with build 42 support

With this mod open beds of Pickup trucks (Dash Bulldriver) and trailers will get covered with tarp that progressively showc more "boxes" under it the more full the cargo space is.

If you have SVU3 enabled - same treatment will apply to roof racks added by vehicle upgrades.

The mod is set up so it should be easy to add more vehicles to it. Please check how example submod is set up.

Workshop ID: 3336443629
Mod ID: DynamicTarps_VVASVU
Mod ID: DynamicTarps
44 Comments
Hilvon  [author] Mar 19 @ 11:22am 
@WTFłłVIPΣR I believe that is vanilla Franklin Allterrain (SUV) vehicle, with armor from Standard Vehicle Upgrades - a mix of heavy armor on door and hood and light armor on windows. Roofrack is also from Standard Vehicle Upgrades.
WTFłłVIPΣR Mar 18 @ 1:10pm 
what car/mod are you using in the first image?
4trainpoet Feb 17 @ 3:29pm 
Great mod and great implementation. As someone who specifically avoided pickups for the simple reason that they appear empty, this is super cool. Adding it for the roof racks is *chefs kiss*.

A quick note that it does depend on correct load order, and the load order sort mod doesn't put it in the right place. Load it last if you are having issues.
Hilvon  [author] Feb 16 @ 3:27am 
Well well well... Wouldn't you know it. I was able to fix the SVU3 roofrack issue. So a double update. Yay!
Please let me know if you catch some vehicles for which open beds/roofrack tarps are not working - and if you do please specify exactly which vehicle(s) are not set up correctly. This will help speed up fixing those issues greatly (as most of the time fixing it would be spent identifying vehicle IDs that I forgot to throw into the list)
Hilvon  [author] Feb 16 @ 3:16am 
First attempt at build 42 support is out. Though at this point I only works for trailers and pickup beds. Still debugging SVU3 roofracks of vanilla vehicles. If I manage to fix the problem I will publish another update today. But more realistically expect it next weekend.

As usual - to force steam to update the mod - unsubscribe and resubscribe.
[RUS]metsuki sutemi Feb 13 @ 8:35pm 
I'm waiting for the 42nd build!!!
Hilvon  [author] Dec 30, 2024 @ 12:04pm 
@RedSystem Will look into it soon. Now that I am (mostly) done with patching Vanilla Vehicles Animated to build 42 and know what is different about vehicles in build42...
RedSystem Dec 25, 2024 @ 11:53pm 
b42 update ?
Hilvon  [author] Nov 14, 2024 @ 10:41am 
@Retrad_ Yeah there probably is some room for improvement.

Basically how that texture was created was to kput some box colliders, them drop a simulated cloth over them. Bake the ambient occlusion map, them simplify mesh geometry to retuce poly count to about 60... And then I just multiply the albeto (color) texture with ambient occlusion a couple times, and that ends up being the final texture... So if you have suggestion how to improve it I would appreciate it.
Retrad_ Nov 13, 2024 @ 1:47pm 
thanks for the neat reply! i simply desaturated the texture so now it's grey and i'm very happy with my car's fresh new look! :spiffo:

i'd say use grey, white, blue and brown for the tarps (as general pointers not HSV values) as they cover a wide range, modern, cold and warm tones, while also being very inoffensive. especially since 95% of vanilla cars fall into the black-white-blue-red range anyway.

also, not to doubt your art, but increasing the contrast a little made the covered boxes stand out so much more. :o