Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
whith this mod, Ratkin's gene is fix to baselinere
is there no other way but to give up adding Ratkin's genes?
Rather than "HAR parts", a pawn can either be Human or a HAR race. HAR races are not parts that can be customized - you either are or aren't. Biotech xenotypess, on the other hand are more customizable, due to them being more... "genetic augmentations" of an existing species, than a race themselves, in the context of Humanoid Alien Races.
That was a temporary change I included to debug my changes. I accidentally pushed it for a few hours before realizing my mistake. It should already be fixed, but you might have to resubscribe to the mod to make steam download the latest update.