RimWorld

RimWorld

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Biocodable Apparel
   
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Mod, 1.6
File Size
Posted
Updated
358.558 KB
Sep 21, 2024 @ 1:25pm
Sep 21 @ 11:50pm
8 Change Notes ( view )

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Biocodable Apparel

In 1 collection by turkler
The best of the Experience - Director's Cut
15 items
Description
A simple mod that makes apparel biocodable. Includes a few patches for various mods, only spacer-tech equipment - Power armor, etc. - are biocodable by default

For modders

Feel free to add this mod as a dependency for your mods, patching apparel is pretty straightforward and involves a single mod extension patch, examples of which are provided in the mod's patches folder.

Credits



Most of the code of this mod was made by the wonderful Warachia as a part of their Too Many Mods - Compats and Rebalances mod. This mod is just a standalone version of their work, please go check out their work!

https://steamcommunity.com/sharedfiles/filedetails/?id=3250762483

Interested in participating in the development of my mods? Join the Discord server!
[discord.gg]
10 Comments
Aquilnis Sep 22 @ 4:15am 
Ok, thank you.
turkler  [author] Sep 22 @ 4:12am 
@Aquilnis no. if you have the older 1.5 version backed up, that should still work though
Aquilnis Sep 22 @ 3:56am 
Do it still work for 1.5?
turkler  [author] Sep 21 @ 11:51pm 
@femoral2 updated now
femoral2 Jul 20 @ 12:44pm 
1.6?
turkler  [author] Feb 15 @ 1:33pm 
@Mainiack11 this mod doesn't touch that
Mainiack11 Feb 15 @ 12:36pm 
Is it expected that biocoded apparel doesn't show up as smeltable? I have a pile of biocoded apparel I can't sell or smelt, so it just sits in my stockpile
turkler  [author] Sep 22, 2024 @ 9:59am 
@John DeWolf it was a part of Too Many Mods, the mod linked at the bottom of the description
John DeWolf Sep 22, 2024 @ 8:11am 
Which mod was this originally a part of?
Peryn [Андрій] Sep 21, 2024 @ 11:48pm 
Just thinking in the morning about such nice thing! Miracle! Thanks!