Tabletop Simulator

Tabletop Simulator

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Avatar the Last Airbender: Aang's Destiny [Scripted]
   
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1.588 MB
Sep 21, 2024 @ 12:09pm
Jan 3 @ 9:28am
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Avatar the Last Airbender: Aang's Destiny [Scripted]

Description
Fully Scripted Setup

Quality of life scripting:
Draw cards, turn management, auto cleanup, token cleanup, dealing new hand, shuffling discard, dealing new Adversaries, market refill, increase/decrease Fire Ship, reset health to full when stunned

Read tooltips on buttons for more info

Turn on 'Solo Mode' to play more than one character by yourself. Your color will change automatically at the end of turn

Supports saving and loading, no need to finish your game in one sitting

All assets created by me

Please please please, if you ever come across any bug or anything wonky at all, leave it in a comment so I can address it

Don't be afraid to make a feature request as well

If you enjoy the game, please go out and buy a physical copy.
If you enjoy my scripting and hard work, leave a comment or an Award or something. That stuff is cool and feels good.

Thanks for checking out the mod, much appreciated.
Enjoy.







If you feel like buying me a beer for all of the hours I spent scripting, and you are strictly buying me a beer only because you enjoy the code, understanding that I have no affiliation with anyone who created/published this game, and you've already gone out and bought a physical copy, and you feel like you are in a comfortable enough place in your life financially to be able to buy me a beer and its not a decision between eating lunch tomorrow, and you understand I have a job and am not hurting and I only make these mods because I enjoy the games and want a smoother experience for me and my friends who are spread out across the country to enjoy and I'm more than happy to share them with you for free, then I suppose you can click the link below to toss me a couple bucks. I appreciate it. Thank you.
[www.paypal.com]
45 Comments
The Saltman!  [author] May 6 @ 3:20pm 
@Parvus
If you want to play with just one character, simply select that character and start the game. If you'd like to play with multiple characters, first enable Solo Mode. Then, for each character you want to control, change your player color and select a character for that color. For example, you could choose Green and assign your first character, then switch to Blue and assign your second character. You can repeat this process for as many characters as you want. When it's time for another character's turn, Solo Mode will automatically switch your player color to match the active character, so you stay in control throughout the game.
Parvus May 6 @ 2:02pm 
If I do solo play, it will just play for one character. If I don't choose any character, it says: please choose an character. So it won't switch between characters?

Or was it meant to: you only play one character (i thought you would switch between the different charaters)
Frost Jan 24 @ 3:53pm 
Thank you :)
The Saltman!  [author] Jan 4 @ 8:30pm 
@Richard Hammond
Cool, good to hear, hope you enjoy!
Richard Hammond Jan 4 @ 6:02am 
Just played a round with it, works perfectly, thanks!
The Saltman!  [author] Jan 3 @ 9:29am 
@Richard Hammond
Ok its been added, let me know what you think.
Thanks for the kind words and the great ideas!
Richard Hammond Jan 3 @ 4:04am 
One communal spot for all players would be perfect. If it just threw everything into that bag it would be good. Probably just a little card overlay placed in the middle of all player boards, so that it is equally close to everyone. I'm not too fussed on the location, but having one available would be a really nice feature.
As far as state resets go, I thought it would be annoying, just wanted to check with you before sending you on some wild goose chase.
Again, thanks for the work you've put into this.
The Saltman!  [author] Jan 2 @ 2:51pm 
@Richard Hammond
Unfortunately there is no simple way (that I am aware of) to reset the state. There is definitely a way to do it with code, but the amount of work it would take would be a lot and very prone to bugs. Much easier just to reload the mod. It's something I've had requested before and I have looked into it, but there just isn't a better way to do it other than just reloading the mod.

There is a bag about the Fire Ship Track that is used for cards that have been removed. Making a location that sends everything to the bag when 'End Turn' is pressed would be very easy to do. Where would you want that location to be? I assume it would be only one spot, communal to all players, ie not every player would have their own 'Remove from Game' spot?
Richard Hammond Jan 1 @ 5:24am 
It would also be great if at the end of a game, you can select the next game (i.e. there is an option to reset to the same state as when you first loaded the game). Again, this might be more trouble than its worth.
Richard Hammond Jan 1 @ 4:44am 
Really nice implementation! I would love to have a single space that I can stack my 'Remove from play' cards into, which just chucks them into a sack or something at the end of the turn. Might be a bit annoying to reassign the cards after a game is complete, though. Thanks for the hard work.