RimWorld

RimWorld

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Obsidia Expansion - Slimes Xenotype
   
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Mod, 1.5
File Size
Posted
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4.342 MB
Sep 15, 2024 @ 6:56am
Mar 17 @ 7:59am
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Obsidia Expansion - Slimes Xenotype

In 1 collection by Lored
Obsidia Expansion - Legacy Collection
12 items
Description

The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
Slimes are the chaotic creation of the mad scientist and master slime-maker, Rimuru Tempest. These slimy beings are notable for having their hearts replaced with a slime core. Depending on the settings, the additional slime core effects can vary, making each slime a unique experiment. Their bodies have become a mass of slime, and they often feature a slime floater, which are the continuation of their legs.
Slimes boast several unique traits: they have no need for sleep, can see in darkness, possess impressive regenerative abilities, can eat almost anything, and are immune to food poisoning. However, these perks come with their own set of drawbacks. Slimes suffer from Psychic Deafness, but this can be a blessing or a curse. They are vulnerable to fire, move sluggishly when wearing clothes or armor, have poor learning abilities, are overly sensitive to pain, and suffer from cell instability, a condition that limits their physical robustness.
  • Slime - are the original creation in the development of slime-humanoid amalgamation life. These are the most common type of slime. They are capable of performing up to 3 short-distance bounces, making them slightly mobile.
  • Waste Slime - are the alternative creation in the development of slime-humanoid amalgamation life. Engineered specifically to survive in polluted environments, these slimes are far from pretty, with a look that only their creator could love. They are capable of performing up to 3 short-distance bounces, making them slightly mobile.
  • Bloody Slime - are the alternative creation in the development of slime-humanoid amalgamation life.They are unique in the absence of cell instability. Instead of this typical weakness, they consume Hemogen, a substance that gives them a peculiar ability called Coagulate. With just a touch, they can heal wounds on their allies, making them invaluable in battle. They are capable of performing up to 3 short-distance bounces, making them slightly mobile.
  • Prime Slime - are the pinnacle of creation in the development of slime-humanoid amalgamation life, were created using ancient Architect technologies. These prime slimes boast enhanced regeneration and immunity. Also lack the typical weaknesses of other slimes - cell instability, and become psychically sensitive. They are capable of performing up to 5 medium-distance bounces, making them slightly mobile.






In general, the mod adds:
  • Xenotypes: 4
  • Genes: 49

Q: Is this mod CE compatible?
A: Just like the core mod - Obsidia Expansion.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes, in terms of content, the mod is complete. But support for the mod continues.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new xenotypes and genes, I still recommend using the mod with new saves.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, I will be happy to help with this.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

[ko-fi.com]
Popular Discussions View All (2)
2
Dec 13, 2024 @ 9:43pm
PINNED: Bug reports / Баг репорт
Lored
0
Sep 15, 2024 @ 7:02am
PINNED: Suggestions / Предложения
Lored
27 Comments
memchic001 Apr 22 @ 5:24am 
нет в принципе мод перестал работать
memchic001 Apr 22 @ 5:19am 
у меня почему то когда я когда я выбираю ксенотип прайм слайма у меня игра вылетает
FelipeGames2000 Nov 27, 2024 @ 6:49am 
I must've misread, thought they were both affecting the same stats, but now that you mentined it, I see they're different. Sorry Lored, lmao
Lored  [author] Nov 27, 2024 @ 6:42am 
@FelipeGames2000 Of course not. Both of them are increases Melee Damage, but Warrior increases Melee Hit Chance when Rogue increases Melee Dodge Chance.
FelipeGames2000 Nov 27, 2024 @ 3:32am 
So, Warrior and Rogue are the exact same thing?
Stachman Sep 26, 2024 @ 5:22pm 
goop propaganda
MerlinCross Sep 24, 2024 @ 8:34pm 
Considering the expansion has an entire field of slime study, not surprised this is here.

Fiiiiiiiiiiiiiine; I'll clear out my mod list to give this a try. Just drag me back in by the feet why don't you?
harhell Sep 22, 2024 @ 8:13am 
or you can add a race of mechanoid robots
TabulateDrake66 Sep 20, 2024 @ 11:29pm 
I think slime people should have the gene not to age, because... they're slimes... slimes don't age
Vibes of Lotus Sep 20, 2024 @ 2:20pm 
Oh one more thing! Is there not an Art subcore or did I miss that one?