Total War: WARHAMMER III

Total War: WARHAMMER III

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Unlimited Regiments of Renown (no unit cap) - Resurected (Updated for OoD)
   
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355.407 KB
Sep 12, 2024 @ 10:38am
Dec 17, 2024 @ 7:22am
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Unlimited Regiments of Renown (no unit cap) - Resurected (Updated for OoD)

Description
This mods seeks to resurrect the original created by SB-129-2515.

All regiments of renown should now be eligible to be recruited an infinite number of times, albeit with a 10-turn cool down in between.

All credit goes to SB-129-2515 for creating the original mod, as this work would not have been possible without it.

The original mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2809518221
46 Comments
Mike27 5 hours ago 
Any chance for MCT compatibility to adjust refresh timer? Great mod BTW, I appreciate you resurrecting this.
Van Der Meer Sep 21 @ 6:19am 
Hey, thank you very much for this great mod, one question, I have 10-turn cooldown as intended by the mod but I just noticed I cant recruit more than 3 units per type of regiment of renown, is there any plan to fix it? for example, I can only recruit 3 white lion of chrace ROR
The King of Spades Sep 7 @ 12:24am 
Inardesco, It should stay at -1 for campaign cap, ive been searching for the cap time frame too. If i find it in RPFM ill let you know.
Inardesco Aug 25 @ 1:51pm 
Hi! I have a question, the create time in the RPFM, is that the amount of turns it takes to recruit, or does it also apply to the reset of the unit within the recruit pool of the RoR?
Zugs Aug 12 @ 12:58pm 
Any update?
IronWatchmen Aug 6 @ 10:53pm 
Update please pretty please
Jeremy Lin Jul 10 @ 7:31pm 
don't work now
The Insurance Plan May 28 @ 12:49pm 
Worked for me mid campaign. At around turn 40 on an Elspeth run, went "gosh it sure would be neat if I could get more than one Sunmaker," and figured I'd try. All RoR I had already recruited started a 10 turn cooldown immediately.
Roma.Invicta May 20 @ 5:41pm 
Seems to only work when starting fresh playthroughs. Not sure if faction specific, but did not work anywhere in my 200+ turn long bretonnian playthrough.

Started a new run as karl franz with the mod enabled, works like a charm