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Rapporter et oversættelsesproblem
Q: they cant wear armor, is there a way to get them safely in orbit?
I: about half of the time the queen breaks when giving birth, custom xenotypes with those birth genes also break. i think its the one where they are born at the toddler stage?
I'm not sure if I've deployed it yet, but there should be an update at least on the way that reduces the frequency of the consorts and princesses on wildmen pawnkinds.
It might be some Ludeon storyteller insanity though where it keeps picking them more often than it should to fit some ideal 'raid size' though. I'll investigate.
Regenerating the arm might work. The thematic option would ofc. be to replace it with a bionic claw. :D
@Milk, Schadock [The Angeloids]
I'll make a note to add a mod config for it. There should still be baseliner wildmen though.
@SculptedFool
I don't know what mod that is, but chances are you're failing to add the additional organs because the bugs don't have standard human bodies. They have 4 arms and stuff.
@Morcalvin
This has been implemented now. :)
@Tenebruce Fogoster
I'm not sure if the inheritance stuff works with Oviparous/Chestburst pregnancies. I think they change the logic of the birth event, etc.
- chestburst if you have the insector mod.
- Oviparous if you have the saurid mod.
using dev tools, I already checked that :
- Chestburst pregnancy (to implant) doesn't count as pregnancy for the princess to morph into a queen.
- Changing the queen's xenotype to a customed one with chestbrusting doesn't transform a regular pregnancy into a chestburst one.
- Changing her xenotype to a custom egglaying one does make her lay the egg (and removes the pregnancy status) but then she will have the "egg fatigue" status, preventing her to be pregnant for around 18 days.