RimWorld

RimWorld

1,694 ratings
Nice Health Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.702 MB
Sep 10, 2024 @ 10:49am
Aug 9 @ 3:41pm
18 Change Notes ( view )

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Nice Health Tab

In 1 collection by Andromeda
Andromeda's mods
14 items
Description


I present to you a completely redesigned health tab for your colonists!
Now you will see a doll of your colonist, which will approximately show which parts of the body injuries relate to
Extensive work has been done on redesigning and grouping all injuries deserving your attention for greater convenience.

















In a picture with the doll, you will immediately notice damage to the hands, legs, or fingers, whether they are tended or not. Additionally, you will see implants and missing body parts.

At the moment, I present to you several types of dolls for different genders and body shapes, including a child form for pawns younger than 14 years old.

You can right-click on body parts or descriptions in the list to create a medical procedure task









First of all I would like to say that I have made a great XML based functionality for creating addons
You can see examples in the mod folder. I (might) upload my own C++ program for convenient XML automation a bit later

Xenotypes
As a rule, many xenotypes work well with basic types of dolls. However, some may require special body parts due to genetics. You can create an add-on for your xenotype by drawing the appropriate images. In the base game, I have provided support for Impids, Yttakins, and Pigskins with tails, horns, and snouts.
However, pigskins actually have hooves, but technically they still have fingers. I have no idea how to draw that. Feel free for suggestions!

Body types
I provide a version of the standard female and male body, as well as a fat and muscular (hulk) variant. Additionally, there is a child version
Technically, you can create variants for any modded body type if needed. But I think this should be quite sufficient

Genders
Variants for male and female bodies are implemented. There is functionality for custom genders, but it has not been tested in practice

Animals / Mechanoid / Insectoids / etc
No. You'll just switch to vanilla version of the tab

Mods
Compact Hediffs - OK. It works perfectly together; you can use it for non-humanlike characters and switch between it and my mod using a special toggle.
Combat extended - OK. Armor coverage displays in millimeters of steel instead of vanilla percentages
Elite Bionics Framework - Must be OK. Let me know if you have problems
EPOE (any fork) - OK
Must work with any implants-mod and hairs/beards-mod

HAR
With the latest update, I have added partial support for some HAR mods. Specifically:
  • ABF: Civil Synstructs
  • NewRatkinPlus
  • Kurin HAR Edition.
Some body parts like ears and special organs may not appear, but I'm working on it

In mod settings you can find editor to assign parts for compatibility




Fixed compatibility with Graphics Settings+ and Performance Fish

Some mods that change standard pawn body will not be supported by default.
However, you can reassign body parts in mod settings




Q: What about performance?
A: It should be even better than vanilla

Q: Can I switch back to the vanilla list if needed?
A: Yes, there is a button in the top left corner

Q: Is it compatible with mid-game?
A: Yes, it's just a tab

Q: I like the vanilla eyes!
A: By default, they are not displayed at all, but you can switch to the vanilla version in the mod settings

Q: What the furry gigachad?
A: Fun, isn't it?

Q: 1.4?
A: 1.5. But maybe I'll find some free time



Pawn quick info - More dolls! More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Art : Andromeda
XML : Andromeda
Special thx to @biowreck for bug reports!
Popular Discussions View All (5)
34
Aug 17 @ 9:53pm
PINNED: Suggestions
Andromeda
7
Jun 5 @ 11:54am
Bug report: More Injuries (Continued) breaks this mod.
Droid.Z824
0
Aug 27 @ 7:28am
feature-request: show special armor value, not general
disarmer
392 Comments
Execeedx Sep 4 @ 7:27am 
Really enjoying your mod since 1.5, but after 1.6 the hair suddenly disappear in the health tab info. I tried downloading it again but it's not working. anyone got this issue? I don't know how to fix it for a quite a while
13547 Sep 4 @ 4:39am 
This mode is really great.
I’ve been using it well, and I appreciate you for creating it.
I was wondering if it doesn’t apply to babies.
Thank you.
zecher Sep 2 @ 12:45am 
A very good mod, but when used together with RBSE, there are issues with the display of the damaged body parts.
T Aug 30 @ 9:39am 
Hia! Firstly, I was maybe rude last time, complaining when the mod first came out about things you basically immediately fixed anyway, so sorry! I love this mod :D

It seems if you have a bad doctor who tends an injury at 0%, there is no visual indicator (like the various stages of bandage on the bar) that the injury was tended, as the "0%" texture is just nothing... can you make it so it's just showing the 1% bandage-on-bar texture or something?
Starempire42 Aug 29 @ 12:38am 
Any chance for Big and small compatibility? (just needs the mod to account for extra possible limbs)
『Tiny Shay』 Aug 24 @ 4:03pm 
Nevermind i found out that everything in mod settings glitched out and was either off or not showing....like left big toe being assigned to the whole right leg
_Sumarbrander Aug 24 @ 3:58pm 
Auto Extract Genes' toggle is hidden when enabled at the same time as this mod

https://imgur.com/a/lQh81n4
『Tiny Shay』 Aug 24 @ 3:31pm 
I got a little question....is it normal that the whole leg says and shows its missing after installing archo leg and bionic leg?
jpinard Aug 24 @ 1:21pm 
This is so awesome. Thank you for this wonderful mod!
Spank Daddy Aug 24 @ 12:20pm 
this goes great with RPG style inventory