RimWorld

RimWorld

42 ratings
Cut Content: Burning Power Cell
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
249.485 KB
Sep 8, 2024 @ 12:08pm
Oct 25, 2024 @ 11:27am
3 Change Notes ( view )

Subscribe to download
Cut Content: Burning Power Cell

Description
🚧 Disclaimer:
This is my implementation of a cut/unimplemented feature. Not how it may have been implemented prior to being cut. The drop rate values are not final, feedback is welcome.


About
Burning Power Cells were likely added in 1.4 alongside Biotech. They are in-game but unused, they still work and can even be spawned in via dev mode (Spawn Thing\BurningPowerCell).

This mod makes it so most Mechanoids have a small chance of dropping one on death.

This mod also makes Mechanoid Chips immune to taking damage from explosions.

Burning Power Cell

“A damaged mechanoid power generation unit. The cell has been destabilized by the death of the mechanoid, and is burning down in seconds. When critically damaged, this cell will explode.”


How do they function?
Once dropped, Burning Power Cells lose 1 HP every second, with 30 HP they will explode after 30 seconds. They explode when their HP reaches 0, meaning if they take damage, they will explode sooner.

The explosion radius is 7x7 (excluding the corner cells.) It deals the same damage as a frag grenade. 400 Damage to walls (vanila bug?), 100 dmg to buildings and upto 50 damage to pawns. Usually 12.5-30~ across multiple wounds - So missing limbs and heavy bleeding are common.


🔍 Values
These are not final, I have not extensively playtested this mod. Feedback is welcome.

BPC% = The Chance to drop a Burning Power Cell on Death.
[Base Game]
Mechanoid
BPC%
Centipede Blaster
10%
Centipede Gunner
10%
Centipede Burner
10%
Lancer
2.4%
Scyther
5.2%
Pikeman
1.6%
Termite
25%

[Biotech]
Mechanoid
BPC%
Legionary
10%
Tesseron
6.9%
(Nice.)
Scorcher
6.25%
Tunneler
12.5%

[Biotech - Ultraheavy]
The Chips that bosses drop are immune to damage from explosions with this mod.
Mechanoid
BPC%
Centurion
25%
Diabolus
35%
Warqueen
20%
Apocriton
20%

If it is not listed, it does not drop a burning power cell. The values seem to be correct in my quick tests, but I’m not very good at maths.


This mod also includes a faithful higher res (x64 > x128) version of the texture as I had to remake it for the thumbnail anyway.


🛠️ Help
Safe to be installed/removed mid-save
Includes support for Biotech

Feel free to alter, adapt, adopt or build upon this mod/concept. No credit required.
19 Comments
dickmosi  [author] Sep 26, 2024 @ 3:04pm 
@Lemon caro It should be
Lemon caro Sep 26, 2024 @ 2:41pm 
is this CE compatible?
PunisherT1000 Sep 22, 2024 @ 9:26pm 
you just need to copy the pawn transfer code and give it the ability to power cells, I didn't make mods but edited them for myself, the principle is clear but I can't fully engage in this yet.
PunisherT1000 Sep 22, 2024 @ 9:26pm 
@dickmosi Yes, it's a pity that it won't work, but is it possible to make a separate mini-patch for this mod with a transfer function? Well, that is, this mod will remain unchanged as intended, and everyone will be happy :)
dickmosi  [author] Sep 22, 2024 @ 12:15pm 
@PunisherT1000 This mod only adds a small chance of the power cell to spawn on death, the power cell itself is in the base game.

Changing how it behaves or adding new mechanics is outside the scope of this mod. I like the idea, but it would require new code to work like that, which is outside the scope of this mod.
PunisherT1000 Sep 21, 2024 @ 10:53pm 
@dickmosi The mod is great, but I was stunned by the fact that the landing party landed in my warehouse and blew everything to hell, it's cool but can you add the ability to take and carry the Power Cell somewhere far from the warehouse? Well, for example, take it like a pawn from a bed and run in your hands, if it explodes in your hands while carrying it, then at least this will be an option and not wait and fear for your property in the warehouse. How do you like this idea?
Amethyst the otter Sep 18, 2024 @ 2:37pm 
IVE BEEN LISTENED TO <3
dickmosi  [author] Sep 18, 2024 @ 12:55pm 
Mechanoid Chips are now immune to taking damage from explosions, as a result all the Ultraheavy drop chances have been tweaked. None of the values are final yet. See the change notes if you're interested.
Amethyst the otter Sep 16, 2024 @ 7:09pm 
ngl, imo, diabolous should have highter chance, at least more than centurion