RimWorld

RimWorld

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RIM_AC6
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Mod, 1.5
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Posted
Updated
2.795 MB
Sep 4, 2024 @ 11:00am
Nov 3, 2024 @ 6:46am
14 Change Notes ( view )
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RIM_AC6

Description
为环世界增添了一条新的与AC6相关的科技树!包含以下内容:
Add a new AC6-related technology tree for Rimworld! It includes the following:

Coral生产与运用:收集生产Coral物质!并用它来生产相关武器、材料以及一些其他的东西。
Coral production and use: collect and produce Coral! And use it to produce weapons, materials and other things.

AC6的武器:制作并生产AC6的武器!让你的殖民者们拿着它们击败袭击者们。
AC6 weapons: make and produce AC6 weapons! Let your colonists use them to defeat attackers.

FCS火控芯片与其他植入体,还有强化人手术:运用它们强化你的殖民者们,使他们如AC一样强大!
FCS fire control chips and other implants, and enhanced human surgery: use them to strengthen your colonists and make them as powerful as AC!

未来可能加入的:2位叙事者,Ayre和ALLMIND;mt以及其他强大的机械体,甚至是一些boss单位,比如武装饰带或者CEL-240 艾比斯;炮塔单位。
Possible future additions: two storytellers, Ayre and ALLMIND;MT and other powerful machines, even some boss,like BALTEUS and CEL-240; Turrets.

目前只完成了科技线的基础科技,剩下的还处于To be continued环节(doge)
At present only completed the basic part(T1) of the technology tree.The rest is in the "To be continued" section.

这里是新人雇佣兵D.E.,翅膀是我借来的,但轮椅是我自己买的(?)
Here is new "Raven",D.E.I borrowed the wings, But I bought the wheelchair myself(?).
[English introduction based on machine flip]
23 Comments
夏莱突破手血魅 Dec 6, 2024 @ 7:13am 
ac6机甲,大佬可以用那个外骨骼甲框架,那个正好可以换配件什么的
ArtNature Dec 2, 2024 @ 6:41am 
RemoveFCS-I (mod RIM_AC6) has an empty product, it will error out on map loading. and will not work properly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
ArtNature Dec 2, 2024 @ 6:41am 
Thank you for making AC6 mod! but some bug about FCS fire control chips break UI (mainly disappearing of furniture and workbench UI).
Please fix this If you like.
I put the log from mod error checker on next comment due to 1000 characters limit.
(Sorry for my bad english!)
AgneS_tachyon Nov 19, 2024 @ 2:47am 
未来会做和CE的兼容吗
xkp92110(orick) Oct 25, 2024 @ 4:46am 
能不能把那那幾個集體幻覺的吉祥物拿出來當機械體
アーキ坊や ベイ太郎 大豊娘娘
并非Texas Sep 20, 2024 @ 4:32am 
有ce嘛
xmy1453 Sep 13, 2024 @ 8:23am 
CE?
Espiovvv Sep 11, 2024 @ 12:44pm 
Please add screenshots of the mod's content
delta23 Sep 11, 2024 @ 8:26am 
会有弹药系统部
Raider Ace Sep 11, 2024 @ 7:41am 
Finally someone has did it! Please can we see some screenshots for this?