RimWorld

RimWorld

125 ratings
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Mod, 1.4, 1.5
File Size
Posted
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483.387 KB
Aug 30, 2024 @ 11:32pm
Sep 3, 2024 @ 5:54pm
2 Change Notes ( view )

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More Multi-Analyzers

In 1 collection by Happycam
HC's Mods
19 items
Description







Adds 4 new Multi-Analyzers into the game with a bonus hi-res retexture of the original. Note that this mod is intended to be used alongside the Biotech and Anomaly DLC but are not required for this mod to be enjoyed. Just know however that the late game multi-analyzers are easy to make and incredibly unbalanced without said DLC and it's items (Shards and Archite Capsules).



Simplified and Traditional Chinese Translation 简&繁中文汉化 by MZM_GOW
Simplified Chinese Translation 中文汉化 By 长期素食导致的
Russian Translation Русский By cheeseex



Copyright protected under CC BY-NC-ND 4.0 DEED[creativecommons.org].

[ko-fi.com]
34 Comments
Happycam  [author] Sep 20, 2024 @ 12:19pm 
Спасибо!
Andromeda Sep 17, 2024 @ 3:58am 
Концептуально отличный мод!:steamthumbsup:
Happycam  [author] Sep 16, 2024 @ 11:46am 
Thx fam!
The Blind One Sep 16, 2024 @ 12:11am 
Quality art as always Happycam.
Happycam  [author] Sep 12, 2024 @ 12:28pm 
True, I do underestimate some things time to time. Also not sure how I’d implement that or code that in, the code is pretty basic as is. I do think having tech print research require the tech printer might be a better and easier implementation but that would again require lots of patching for other mods that require tech prints and might not work with the Configurable Techprints mod I personally use without making some form of assembly or something of the sort to autodetect tech print research. Will look into it thou perhaps if this mod gets enough subscribers.
nikita150u Sep 10, 2024 @ 10:12pm 
"I doubt people will allocate so much space to analyzers" dude, my 16x27 research room intend to disagree with you


It would be great if techprint analyser to work by fueling it with techprints. Since Tynan game treats players to get techprints so it may be pretty rewardable. But i understand your patching avoidance.

Great mod btw.
Happycam  [author] Sep 9, 2024 @ 6:25pm 
np, hope you have fun with it your next game!
lansones Sep 9, 2024 @ 12:50am 
Ohh okay I see, still thank you for this mod <33
Happycam  [author] Sep 8, 2024 @ 6:13pm 
As stated below, would be too intrusive of a mod than what was originally intended and would require a lot of patches to be made (niche mods may also be overlooked and from past experience people don't really know how to make an actual bug report so I'd rather avoid compatability issues). I tried doing something with techprints but that itself would also make the mod require the Royalty DLC which is why alot of modders don't really touch techprints unless its specifically about techprints and the DLC.
lansones Sep 8, 2024 @ 9:17am 
I think it would be a good addition or at least an option to have exclusive multi-analyzers. At first, I thought that when I built a multi-analyzer from this mod, I wouldn't need to build the analyzer from the base game.