RimWorld

RimWorld

205 ratings
Joint Battles (Continued)
   
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Mod, 1.5
File Size
Posted
335.312 KB
Aug 27, 2024 @ 9:46am
1 Change Note ( view )

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Joint Battles (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
501 items
Description
Original mod by SalmonToastie, Taranchuk
https://steamcommunity.com/sharedfiles/filedetails/?id=2417393902
If the original author requests it, I will remove this update.

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Original mod notes (1.4):

Your allies call upon you at long last. Finally you can raid enemy bases with some support and ambush enemies in the wilderness.
25 Comments
Navi May 10 @ 11:38am 
Hi! is this compatible with RimWar Mod? thanks in advance
rout May 1 @ 9:00am 
Update please
obin0684 Nov 13, 2024 @ 11:11pm 
What are the achievement conditions for destroying the enemy base?
foolzardy Nov 12, 2024 @ 3:38pm 
Missed my change to comment Nov 8
Sig Oct 8, 2024 @ 5:33am 
Thank you for this
SalmonToastie Sep 7, 2024 @ 10:31pm 
@The Bard of Hearts My original balance idea came from the fact that the AI won't be taking over an entire built base and everything that comes along with it. Balance ain't easy.
Zaljerem  [author] Sep 5, 2024 @ 6:41pm 
No integration like that, unfortunately. This mod adds three quests - attack a bandit camp with ally, ambush enemy with ally, attack enemy base with ally.
Radiosity Sep 5, 2024 @ 6:35pm 
Will this work with a mod like Vanilla Mechanoids Expanded that has ships land and create new outposts? Can I be given quests to go and knock those over with the help of an ally or similar things?
The Bard of Hearts Aug 30, 2024 @ 9:12pm 
@lucbism Thats only for when you are allies, for which you have already done them a slough of favors for in the first place. This is a quest, given by a neutral faction, asking for half my colony to by gone for nearly 2 quadrums for 50 silver. not balanced in any light.
CanAdam420 Aug 30, 2024 @ 4:16am 
Elbows suck! Team knees forever!!!