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Strange that either A) adding the Framework, or B) adding 100+ other mods makes it work (albeit with a script error in the latter case)
Yeah, a bunch. I'm getting back into WH3 after over a year so I'm putting together a new modpack. I'm adding a couple at a time, starting the game with logging enabled and playing a couple of turns. Your mods are some of the final ones, so there might be compatability issues, although...
Troubleshooting:
--- Launching with your two mods and Script Debug Activator - campaign starts fine, no errors in the log
--- Launching with your mods, Mixer, Audio Mixer, MCT and Script Debug Activator - CTD when trying to start a campaign, no log written
--- Removing your mods OR adding the Framework to the above - Runs fine, no errors in the log
--- Your mods and 100+ other mods (carefully added to not have script issues) (not the Framework) - starts but gets the mentioned script error.
--- Adding the Frameworkto the above collection - runs fine, no errors in the log.
pls
pls
pls
It runs perfectly fine on my machine standalone.
Do you have other mods enabled that include scripts? :)
Though you might want to throw on Map Replacer Framework as a requirement, it throws a BIG FAT SCRIPT ERROR if you don't have it
I really missed that feeling of venturing out in the Immortal Empires and see different locations in my battles.
Great suggestion but the team are graphical wizards unlike me who merely edit the keys in the Immortal Empire campaign :)
also I doubt I would have the time, I resume my regular 50 hour job soon.
That would require a different kind of skills. My work is to take maps that are already functional and integrating them into the Immortal Empire campaign by changing the way regions and maps are linked.
I would love to build new maps or rebuild old maps from WH or WH2 but it is a bit beyond my graphical skills :(