Project Zomboid

Project Zomboid

247 ratings
Shared Death Sound
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
109.517 KB
Aug 23, 2024 @ 4:31pm
Sep 25, 2024 @ 7:56pm
8 Change Notes ( view )

Subscribe to download
Shared Death Sound

Description
In the vanilla game, when you finish off a zombie, nearby players can't hear the satisfying sound of the final blow, even though it sounds amazing. This mod fixes that, allowing all nearby players to hear the kill sound. I'm really glad I made this mod, as it enhances the immersion and enjoyment of the game for everyone!

Works with existing saves

Translations: not necessary

tags:
Zombie
Sound
Death



Want to support me?
[ko-fi.com]
All money will go to mods development, thank you :3

Workshop ID: 3315661487
Mod ID: Yummy_SharedDeathSound
61 Comments
Yummy  [author] Apr 11 @ 3:30am 
I'll look into it a bit later, thanks for the information
marshmallow justice Apr 2 @ 1:22am 
https://www.reddit.com/r/projectzomboid/comments/rxcp8j/i_hear_gunfire_sound_radius_has_been_reduced_but/?sort=new this is the best example for it

I posted it on the PZ discord support since it's 3 years ago and still happening but the guy Beard there said it's probably hard coded into the game and B42 might address it.

it's funny because npc gunshots from the Bandits mod will play from a significantly farther distance away than player to player gunshot radius in MP. Which gives me hope that it IS actually addressable.. just nobodys done it yet... The most is the removal of the zombie audible range to gunshot nerf that they did in MP where gunshot sound range is nerfed further than single player. But that's a separate issue
Yummy  [author] Mar 28 @ 11:52am 
Maybe. To answer your question, a more detailed analysis is required.
marshmallow justice Mar 28 @ 4:07am 
Is it at all possible to make a fix for multiplayer player gunshots not being audible beyond like 10-15 tiles? I don't know when exactly it happened, probably the same time they nerfed mp gunshot radius, but it seems like there's no mod on the workshop to address this. I don't even know if B42 will fix it when their multiplayer comes out, it seems like such an odd yet intentional decision from the devs.
Sayokhan Nov 20, 2024 @ 9:57am 
a demonstration ?
Luke Nov 2, 2024 @ 1:27am 
Oh you mean as opposed to hosting the server on the same computer that's connecting to the game? Yeah I could try that. Next time I get on a PZ kick I'll give it a shot and report back.
Yummy  [author] Oct 30, 2024 @ 11:26pm 
@Luke Try testing this mod on a dedicated server with the same mods. If everything works correctly, then the problem is most likely in how the server handles sound.
Yummy  [author] Oct 30, 2024 @ 11:23pm 
@Ashie Ajin дело ваше
Ashie. Oct 30, 2024 @ 11:10pm 
намного проще просто не включать этот мод в коллекцию, спасибо)
Luke Oct 30, 2024 @ 11:09pm 
1/2

Your previous response:

"@Luke Thanks for your feedback and for your interest in my mod. I want to clarify that the mod's code specifically targets zombie death sounds and uses the game's vanilla methods to play these sounds. The mod does not alter other sounds (like car doors or jump scares) and does not affect their audibility or volume.

All volume and sound range settings for zombie deaths are automatically handled by the game, and the mod simply adds a call to play the standard zombie death sounds. Therefore, if there are issues with other sounds in the game, it is likely due to the server settings or the others mod's mechanics, not this mod.

If you have any more questions or suggestions, I'd be happy to look into them. Thanks for your understanding!"