RimWorld

RimWorld

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SunsetGroup - Faction Expansion Pack
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Mod, 1.5, 1.6
File Size
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10.227 MB
Aug 21, 2024 @ 2:23am
Jun 13 @ 1:27am
68 Change Notes ( view )
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SunsetGroup - Faction Expansion Pack

Description
This mod is a faction expansion pack for Sunset Weapon Technology 2.

We've added a new Arms Dealer faction: the SunSet Group.

And added the following new weapons:

"SOC" tesla gun , "SOC" quake cannon , "GUW" rifle , "GUW" Heavy machine gun.

And three mechanical .

And armor carrying explosive reactive armor also armor for laser defense.


You can trade with this faction to gain access to new technologies, or have them help you defeat the raiders.
Have fun.
45 Comments
玉米淀粉  [author] Nov 14 @ 9:18pm 
@法弥雅修德 不可以,因为以后残阳3会有全新的派系系统
法弥雅修德 Nov 14 @ 8:27pm 
这个能和残阳3一起用吗
拉奇小鹅  [author] Nov 5 @ 9:13pm 
We sincerely apologize for the maintenance issues with the Faction Expansion Pack. Sunset Weapon Tech 2 and its Faction Expansion Pack will no longer receive maintenance. Please look forward to Sunset Tech 3, which we are currently developing! We will integrate the Faction Expansion Pack into Sunset Tech 3. However, due to time constraints, some content in the Faction Expansion Pack will not be available at launch – such as SUNSET faction. We will roll them out gradually in future updates.:steamhappy:
hongbin.wen Aug 17 @ 6:31am 
谢谢大佬分享
Aizuki Jul 24 @ 3:05pm 
i saw preview there is armor that can point defense against bullet but it dont happen to me
Jason Jul 17 @ 5:26pm 
I got this error and the game freezed: Pawn generation error: Generated pawn incapable of required skill: Mining Too many tries (120), returning null. Generation request: kindDef=SunsetSentry_trader, context=NonPlayer, faction=SUNSET Group, tile=-1,0, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Serenity, fixedBirthName=
Wonder if it's from this mod.
Thanks for your awesome works.
拉奇小鹅  [author] Jun 16 @ 4:12am 
@Halicade Hello, thanks for your feedback. Some errors when there is no Royalty normally not affect gameplay. However, if more serious issues occur, please feedback to us.
Halicade Mar 16 @ 8:27am 
Hello! I get a couple of these errors because I don't have Royalty.
Config error in Armor_Sentry_cy: requires no techprints but has heldByFactionCategoryTags.
玉米淀粉  [author] Mar 12 @ 5:58am 
@AsakuraJyuuya 机械体培育台大是因为以后要出超重型机械体,蘑菇的话这个月内就会做一个星核种植箱,把孢子塞进去自动在周围种植,机械体移速可以提升一些
AsakuraJyuuya Mar 9 @ 11:47pm 
完整的玩了一个存档了。提一些建议,部分建筑感觉太占地了,至少是性能占地比不合算的感觉,主要是速射炮5x5太大了,威力也就那回事;机械体培育台也是有点地皮杀手了;再加上要产超重物质,反应器还要拍一堆。第二个建议就是产能限制,发展阶段努努力还好说,后期3种材料生产都要手操就嫌麻烦了,压缩器后期拍一堆还好说,蘑菇一个一个种时间长了真的受不了,我还不爱养羊,养多了还卡,产量也少;总之希望直接或间接增加点产量。第三个建议,机械体的移动速度全都太——慢——了——,为啥多数人不爱用原版机械体打架,不是因为不强,是因为太慢了,还没扩展空间,放眼整个工坊,能给机械体加移速的少之又少。