RimWorld
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Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5
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23.862 MB
14 aout 2024 à 7h36
20 mars à 11h24
15 notes de changement ( voir )

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Vanilla Factions Expanded - Insectoids 2

Dans 1 collection faite par Oskar Potocki
Vanilla Expanded
108 objets
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1 755 commentaires
pdaigosl Il y a 6 heures 
my bugs are not building the jelly farm, can i force them to do it?
luca Il y a 16 heures 
Just commenting to say I agree with @Leantath

The ship chunk event is frustrating, one because the sheer number or larvas/lesser insects causing lag. But in addition to that, the entire map gets littered with ship chunks, with absolutely zero way to easily/automatically get rid of them.

Your option is to literally manually draft and move around pawns to break every single one, and for some reason we can't set it to deconstruct so your pawns could slowly clear up the mess of ship chunks on the map.

My current map has over 200 ship chunks chilling on it. I'm not sure if it was your intention to have every infested ship chunk event end in a tedious venture of manually clicking to kill cocoons and ship chunks to break.
Sarg Bjornson  [créateur] Il y a 19 heures 
It's intended :)
Shady Suspicious Smiling Man Il y a 19 heures 
@Sarg Thanks for the info

Is there a way to prevent friendly silverfish from auto-activating the ability or it's intended for both friendly and enemy silverfish to be walking dangerzones? Bro defended the colony from deserter ambush, at the cost of my colony :WH3_greasus_rofl:
Leth 8 mai à 22h41 
Thanks for confirming! That's a relief
khagler 8 mai à 21h45 
Creep doesn't seem to spread to smoothed stone or constructed floors, so you could block it that way.
Leth 8 mai à 17h30 
Was thinking of building a hive in my mountain colony in a particular area though I'd prefer the creep to stay in that area. Anyone know if that's possible or if it's inevitable/unavoidable that the creep will eventually advance past the walls?
Leantath 8 mai à 17h20 
Is there any way to tweak the severity of infested ship chunks or disable the event altogether? At higher wealth thresholds, instead of spawning stronger insects it spawns a truckload of larvas/lesser insects causing my game to chug and eventually crash. Only solution I've found so far to prevent crashes is to simply devmode destroy the chunks before the insects spawn, which kinda blows.
Sarg Bjornson  [créateur] 8 mai à 11h46 
The Silverfish's ability auto-activates as soon as it receives any damage. They are DANGEROUS
Anyone else have their Silverfish randomly decide to use their skills without consent? Mine keeps demolishing my base mid fight