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The ship chunk event is frustrating, one because the sheer number or larvas/lesser insects causing lag. But in addition to that, the entire map gets littered with ship chunks, with absolutely zero way to easily/automatically get rid of them.
Your option is to literally manually draft and move around pawns to break every single one, and for some reason we can't set it to deconstruct so your pawns could slowly clear up the mess of ship chunks on the map.
My current map has over 200 ship chunks chilling on it. I'm not sure if it was your intention to have every infested ship chunk event end in a tedious venture of manually clicking to kill cocoons and ship chunks to break.
Is there a way to prevent friendly silverfish from auto-activating the ability or it's intended for both friendly and enemy silverfish to be walking dangerzones? Bro defended the colony from deserter ambush, at the cost of my colony