Ravenfield

Ravenfield

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[PROJECT S.N.A.I.L.] SU-76M
   
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Content Type: Vehicles
File Size
Posted
Updated
3.105 MB
Aug 11, 2024 @ 3:09pm
Apr 26 @ 10:00pm
19 Change Notes ( view )

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[PROJECT S.N.A.I.L.] SU-76M

In 1 collection by Dexstar
Project S.N.A.I.L. Chapter 1 (1930-1945) Part 1 (USSR)
31 items
Description
HISTORY:
During the interwar years, the development of self-propelled artillery was practically nonexistent in the Soviet Union. Those few projects, based on the chassis of T-26 light tank, such as SU-1, AT-1 or SU-26, were eventually cancelled, and the Red Army entered the Second World War entirely without a dedicated self-propelled gun.

The situation changed after the German invasion in 1941, and vehicles such as the SU-152 or SU-122, based on the KV-1 and T-34 tanks respectively, were developed. In November 1942, the State Defense Committee then ordered the production of a light self-propelled gun, built on the chassis of a light tank and armed with a 76.2 mm gun. The T-70 light tank chassis was chosen, as the other light tanks, the T-50 and T-60, was already out of production. The chassis had to be modified for this role, so it was lengthened and had one additional pair of road wheels added to the design. The armament, the 76.2 mm divisional M1942 gun (also designated ZiS-3), was mounted in a fully enclosed casemate. The gun was positioned at the rear, with the transmission being mounted frontally. The vehicle was designated SU-76 (Samokhodnaya Ustanovka, "Self-Propelled Gun"), and the production was issued to the No.38 Factory in Kirov and started in December 1942. However, after only a couple of hundred vehicles were produced, the production was halted due to serious mechanical problems and other issues. The power train consisted of two GAZ-202 automobile engines, with each powering one track. However, there was no synchronization gear, so the driver has to control both engines simultaneously, which was an extremely difficult task. This arrangement also caused strong vibrations, which were the cause of frequent engine and transmission failures. The second biggest issue was the enclosed crew compartment, as it was very cramped and offered only a little space for crew members to work properly. The vehicle thus had to be modified, firstly the roof of the crew compartment was removed, improving the access to the gun. The power train was also changed, receiving the more powerful GAZ-203 engines, each producing 85 horsepower, which was now mounted in tandem on the right side of the vehicle, propelling a single drive-shaft. The modified vehicle was designated SU-76M, and its production was resumed in early 1943. More than 14,000 SU-76M's were produced between 1942-1945, making it the second most produced armoured vehicle in the Soviet Union after the T-34 tank.

STATS:
HP: 1050
AMMO: 60 per ammo type
RELOAD SPEED: 6 seconds
SPEED: 34 km/h forward, 6 km/h backwards
SEATS: 3, driver and 2 "loaders"
WEAPONS: 76mm Cannon
GUN MOVEMENT: 15 degrees of gun elevation and -5 degrees of gun depression

WEAKNESSES:
-open top vehicle, therefore you can throw explosives inside it and kill all the crew
-can be damaged by heavy dmg type weapons, like hmgs and grenades
-the gunner can be sniped
-slow speed
-slow reverse speed
-not a lot of health

AMMO TYPES:
APHEBC (MD-5 Fuse)
APBC
APCR
HEAT
APHEBC (MD-8 Fuse)
HE
Shrapnel
Smoke

AMMO DAMAGE:

APHEBC (MD-5 Fuse):
SHELL DAMAGE: 661
EXPLOSION DAMAGE: 992

APBC:
SHELL DAMAGE: 752
EXPLOSION DAMAGE: 0

APCR:
SHELL DAMAGE: 950
EXPLOSION DAMAGE: 0

HEAT:
SHELL DAMAGE: 608
EXPLOSION DAMAGE: 3642

APHEBC (MD-8 Fuse):
SHELL DAMAGE: 730
EXPLOSION DAMAGE: 730

HE:
SHELL DAMAGE: 76
EXPLOSION DAMAGE: 472

Shrapnel:
SHELL DAMAGE: 266
EXPLOSION DAMAGE: 226

Smoke:
SHELL DAMAGE: 101
SMOKE DAMAGE: 0

MODDER'S NOTES:
the default ui will only show 5 weapon types, just use the scroll wheel to use the other types, also only 3 pictures, idk what more pictures to take, maybe of the shells? since they are modeled like war thunder's shell icons, also bots won't use all the shells, ravenfield makes bots use weapons in order and after the target that they targeted dies, it resets to it's first weapon, so most bots if not all will just spam aphebc md-5 fuse

WORKING AUTO HEADLIGHTS, WILL TURN ON WHEN IT'S NIGHTTIME, WORKS WITH DAY/NIGHT MUTATOR

script: Salt

DISCORD:
@Dexsar1218

NEXT IN LINE:
GAZ-AAA (DShK) + maybe GAZ-AAA (4M) Rework

MODS USED IN PICTURES:
https://steamcommunity.com/sharedfiles/filedetails/?id=2950730545
10 Comments
Dexstar  [author] Nov 13, 2024 @ 10:14pm 
UPDATE: you can blow up the ammo, killing the vehicle
Dexstar  [author] Oct 31, 2024 @ 1:02pm 
UPDATE: better sound quality
Dexstar  [author] Aug 14, 2024 @ 3:09pm 
@Scattologie i checked and everything is fine, if you have a mod that has sounds that are louder (by the mod maker) then yeah, the firing sound won't be very loud but i have it at the middle, so it's mostly present during gameplay
Dexstar  [author] Aug 14, 2024 @ 11:24am 
@Scattologie that's odd, i'll look into it
Scattologie Aug 14, 2024 @ 6:44am 
I can hear my fire sound, but I don't think I can hear sound when bots shoot
Dexstar  [author] Aug 13, 2024 @ 1:04pm 
@umnum | #FixTF2 | ABU glad you enjoyed it :steamthumbsup:
Dexstar  [author] Aug 13, 2024 @ 1:03pm 
@Jimmy Heparusky it'll come eventually
Jimmy Heparusky Aug 13, 2024 @ 6:35am 
cool
hope ISU-152
umnum Aug 12, 2024 @ 11:02pm 
literally my favourite war thunder vehicle
absolute nuke cannon at low br
Essaint Aug 12, 2024 @ 6:41pm 
Zesty