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[GETNEW!] Tastier Armory - Steppe Warriors
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Mod, 1.5
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5.410 MB
5 Ağu 2024 @ 9:58
5 Eki 2024 @ 6:35
9 Değişiklik Notu ( görüntüle )

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[GETNEW!] Tastier Armory - Steppe Warriors

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Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Compact pack of medieval steppe cultures military equipment, open for requests.

#mongol #tatar #cuman #jin



It's all just items

Armor
* lamellar heavy armor
* lamellar vest
* iron deghl
* strapped maille harness
* padded deghl

Helmets:
* lamellar aventail helmet
* brigandine helmet
* masked helmet
* iron pagoda helmet
* warrior fur cap

Clothes
* kaftan
* warrior kaftan
* noble kaftan
* nomad fur hat
* noble hat

Accessories
* riding boots
* bow and arrow quivers
* saber scabbard
* rattan shield



No known conflicts.

Craft with Color highly recommended so you can get your stuff appropriately painted and styled!




Q: Why does <item> have <value><stat>?
A: Because i don't know or care enough to attempt understanding vanilla balancing, please do submit better values, should upload these mods to github soon, open for requests.

Q: Is this compatible with Combat Extended?
A: Better question would be if it works without. (yes, as far as the game in genera "works" without CE)

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time error.

[ko-fi.com]
98 Yorum
Serina  [yaratıcı] 29 Nis @ 17:43 
New version dropped, if you're starting a new run go get that instead!
Klao15831 11 Nis @ 13:28 
Thought it was mod conflict on my part, but yeah, it really does seem only the warbows' damage don't scale with qualities.
Serina  [yaratıcı] 11 Nis @ 13:27 
huh, wierd, will check if i find anything odd about those
Serina  [yaratıcı] 11 Nis @ 13:26 
and ye, insulation values all need an overlook
Serina  [yaratıcı] 11 Nis @ 13:25 
deghl is "coat" mongolian, it's a gambeson
Klao15831 11 Nis @ 13:23 
@al9000

I also know fuckall about vanilla balancing, lol, but if I have to pick a number I would probably make it so that a cloth padded deglh would be something like:

Armor - Sharp 12.8% (making it more protective than shirts. You can probably bump it to 14%-16% if you want it to be even more protective. If you want it to be essentially low-tech skin-tier armor, somewhere around 19%. I don't know what a deghl is, google doesn't tell me.)
Armor - Heat 5.4%
leave blunt armor alone, seriously. It makes sense thematically, but mechanically I don't think you should touch it.

Insulation - Cold 16.6C (essentially a better tribalwear, which itself better than shirt+pants)
Insulation - Heat 4.6C (sounds reasonable enough, I guess? Make no sense to me that it should be 5.4C, better than shirt, when thematically it probably isn't supposed to be insulating against heat)

I'd say padded deglh is the only item that urgently need re-balancing.

That's about it! Keep making cool mods!
Serina  [yaratıcı] 10 Nis @ 13:13 
to be brief: i know fuckall about vanilla balancing so i'll need actual numbers for an update
Klao15831 10 Nis @ 8:33 
Love your mod series and the aesthetics of the items you brought! My personal criticism for this one in particular, however, is that the padded deglh is way too protective. Maybe decrease the blunt defense slightly and maybe just cut the sharp defense almost by half?

I mean, unless my eyes are deceiving me, the padded deglh seems to be more protective than the armors in this very same mod? And it only occupies the middle section?
Tonic 17 Oca @ 12:52 
Man i want that laminar horse armor ngl
The Voice 16 Oca @ 23:35 
In addition to warrior fur cap, some other items like padded deghl have OP stats like 180 blunt damage and 100 sharp damage resistance, effectively making all other armor useless.