Sid Meier's Civilization VI

Sid Meier's Civilization VI

27 ratings
Stellaris Civilization REWORK: Super Weapons Pack
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.013 MB
Jul 29, 2024 @ 10:30pm
Aug 2, 2024 @ 6:20am
3 Change Notes ( view )

Subscribe to download
Stellaris Civilization REWORK: Super Weapons Pack

In 1 collection by 松松松松松松松松松鼠
Stellaris Civilization REWORK
3 items
Description
Most of this page is AI-translated and may differ from the text in the game.

Stellaris Civilization REWORK: Super Weapons Pack

Only players from the Original Stellaris Civilization or those who have acquired the Traits of the Original Stellaris Civilization can use the content of this mod

This mod requires the prerequisite mod: Stellaris Civilization REWORK: Core Pack

It is best to play this mod with all DLCs and using the ruleset: "Gathering Storm"

New Units
Colossus Mech
A unique unit of the Original Stellar Civilization, only producible after completing the "Colossus Project" or "Become the Crisis: Galactic Nemesis" projects. Replaces the Giant Death Robot with superior performance, lower maintenance costs, and the ability to launch massive destruction weapons.

New Projects
Colossus Project
Unlocked by the "Nuclear Fission" technology.
Upon completion, you can produce the Colossus Mech and immediately receive one Colossus Mech, with +3 uranium per turn.
Can generate massive destruction weapons: Star Cracker, Neutron Sweep, Devolving Beam, Divine Enforcer.

Become the Crisis: Galactic Nemesis
Unlocked by the "Nuclear Fusion" technology.
Upon completion, immediately receive two Colossus Mechs, with +15 uranium per turn.
Can generate massive destruction weapons: World Cracker, and immediately receive two World Crackers.
Combat units +6 movement, +25 combat strength. Production of combat units +500% production capacity, -80% cost of purchasing combat units.
All cities +100% income, -100% war weariness.

Become the Crisis: Cosmogenesis
Unlocked by the "Nuclear Fusion" technology.
Upon completion, all cities +75% output, +1000% production capacity for space race projects.
Unlock project: Enter the Synaptic Refinement Machine.

Enter the Synaptic Refinement Machine
Upon completion, consume half of the city's population to instantly gain [Current Turn Science Output x Consumed Population x 5] science value.

New Massive Destruction Weapons
World Cracker
Impact Radius: 6
Destroys all cities within the impact radius corresponding to city centers, capable of killing, destroying buildings, and leaving nuclear contamination lasting up to 50 turns.
Maintenance Cost: 30gold.

Star Cracker
Impact Radius: 1
If the impact point is on a city center, the city will be destroyed. Capable of killing, destroying buildings, and leaving nuclear contamination lasting up to 10 turns.
Maintenance Cost: 15 gold.

Neutron Sweep
Impact Radius: 3
Kills all individuals within the impact radius, unable to destroy buildings.
Maintenance Cost: 10 gold.

Devolving Beam
Impact Radius: 3
Unable to destroy buildings. Will degrade all individuals within the impact radius to primitive species or Barbarians (Warriors).
Maintenance Cost: 10 gold.

Divine Enforcer
Impact Radius: 6
Causes all citizens in cities within the impact radius to adopt the religion you created.
Maintenance Cost: 6 gold.


Supported Languages
Simplified Chinese
Traditional Chinese (mostly AI-translated)
English (mostly AI-translated)
17 Comments
1454935198 Feb 1 @ 4:51am 
哇,依托奇观,做成文明通用项目,将会很恐怖。不过有很多富有创意的大杀器呢。
發芽馬鈴薯 Oct 29, 2024 @ 12:11pm 
天洪浩蕩什麼時候來一下 愛來自海洋星球生物
wakana Aug 31, 2024 @ 7:07pm 
钓不上来就用抽水机抽
🌟𝑴𝓪𝓻𝓮𝓶𝓸🍡 Aug 3, 2024 @ 8:30am 
良い世、来いよ
有梦想的萌新 Aug 3, 2024 @ 1:33am 
啊?
松松松松松松松松松鼠  [author] Aug 2, 2024 @ 5:42am 
@yong.jiun
我发现bug了,本来这个功能只有群星文明能用的,现在所有文明都可以用,你是不是用了别的文明。别的文明确实不能用巨像机甲。 我修一下。
松松松松松松松松松鼠  [author] Aug 2, 2024 @ 3:48am 
那就挺怪了,我这边是正常的,你是全dlc玩的吗?感觉也不太像是缺dlc
yong.jiun Aug 2, 2024 @ 3:31am 
@StarsWhisper
做了啊项目,还是没看见巨像机甲
松松松松松松松松松鼠  [author] Aug 1, 2024 @ 7:26am 
@二少爷
AI应该是能用的,不过原版AI貌似很少使用核武器的样子。
不是故意开挂的 Aug 1, 2024 @ 4:25am 
Bro因为陆军登陆土著星球失败而愤怒的使用巨像武器,英雄联盟。