Sid Meier's Civilization V

Sid Meier's Civilization V

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Alastor's Pride Ring
   
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File Size
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8.595 MB
Jul 28, 2024 @ 12:39pm
Feb 10 @ 1:36pm
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Alastor's Pride Ring

In 1 collection by SharkyMcSnarkface
Sharky's Civilizations
36 items
Description
"What? You think you can buy me with a wink and some cheap booze?! Well, you can!"
- Husk

Adds the Pride Ring led by Alastor from Hazbin Hotel





Unique Ability: Let's Make a Deal
Defeated enemy units yield 50% of their combat strength as culture. When making a Declaration of Friendship, the Pride Ring and their friend gain a +15% boost to Great People generation. Receives an additional spy.

Unique Unit: Conquered Sinner
Replaces the worker. May not be trained. May engage in combat. Chance to spawn when Alastor defeats a unit. No maintenance cost. Strength scales with each era.

Unique Building: Alastor Radio
Replaces the National Intelligence Agency. +10% production in all cities. +25% gold in the city it is built in. Increases city defence strength. 3 slots for great works of music. 10 experience for units per great work slot filled. Requires a broadcast tower in every city.



Compatible mods:
  • Unique Cultural Influence
  • Civ IV Leader Traits



HIGHLY RECOMMENDED (Alastor Radio will not appear in the culture overview otherwise): https://steamcommunity.com/sharedfiles/filedetails/?id=242179130

Alastor's peace theme: https://youtu.be/abfoeBu-Cyo?si=4MML2kd8EK6TV6u2

Alastor's war theme: https://musescore.com/user/49178631/scores/14107033
10 Comments
Fufudabunny Jan 22 @ 4:48pm 
As much as I want to like this mod, I simply can't enjoy playing them. Workers only being able to be obtained by a small chance when defeating enemies is incredibly frustrating, and saving and resetting over and over is just tedious (and every time I did I still didn't get a worker). Maybe it is just bugged for me and none can even spawn, I wouldn't know. Would it be possible to change them so they had a higher chance to spawn, but only a certain amount can spawn in? That is the best solution I can come up with to remedy the situation while still keeping their unique acquisition. I really do want to try this civ out, but the worker problem makes it infuriating to play.
zezetop6 Oct 24, 2024 @ 11:42pm 
Not sure if mod is interacting weird with another mod, but I am not receiving the Radio experience bonus for units. My radio currently doesn't have any great works in it, but it also doesn't appear on the culture overview list for me to move great works into.
Vaporeon Oct 17, 2024 @ 2:12pm 
I would also love if you did the other rings too so I can literally create hell on earth
Vaporeon Oct 17, 2024 @ 2:11pm 
Honestly, the sinners are kinda bass boosted imo. Still love the mod though:cupup:
SharkyMcSnarkface  [author] Oct 6, 2024 @ 9:02am 
As of now, there's no cap and it's a flat 10% chance to spawn sinners. I plan on adding a sort of "pity" system to conquered sinners soon to help combat bad luck.
One Man Clan Noob Oct 5, 2024 @ 10:18am 
Is there a cap on how many Conquered Sinners Alastor can have? I haven't gotten more than 10 despite killing a bunch of barbarians and other units.
Vaporeon Sep 10, 2024 @ 9:25pm 
can you make one for Helluva Boss too?
Shikatedo Aug 5, 2024 @ 12:13am 
Honestly I love the idea lol.
Sariel Jul 29, 2024 @ 1:11am 
I'm never playing another Civ again, btw.
Sariel Jul 29, 2024 @ 1:06am 
Just Because You See A Smile, Don't Assume You Know Whats Going On Underneath! A Smile Is A Valuable Tool, My Dear! It Inspires Your Friends, Keeps Your Enemies Guessing, And Assures All Around You That No Matter What Comes Your Way, YOU'RE The One In Control!