RimWorld

RimWorld

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Turret Idle Position
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Mod, 1.5, 1.6
File Size
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174.412 KB
Jul 25, 2024 @ 3:16pm
Jul 28 @ 7:30am
11 Change Notes ( view )

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Turret Idle Position

In 1 collection by Mlie
Developed by me
110 items
Description


A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle.
You can set what degree the turret should point to a well as an optional allowed arc it can move in.
Purely cosmetic, does not affect firing arc.
Will also work on manned turrets that will reset to a position within the defined arc when unmanned.

I hope someone may find it useful!

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: turret customization, pointing direction
62 Comments
lucky_one 🍀 Aug 8 @ 3:49am 
nvm looks like it only worked when I loaded the game, they are back at not working again (The manned ones, the others I havent tested with this mod yet)
lucky_one 🍀 Aug 8 @ 3:14am 
@Mlie I deleted the comment waaay before you could read it, I don’t know how you saw it haha. I figured out the limitation, that’s why I deleted it.

Also, the problem I had was because you need to right-click the option to set the turret idle position (The problem was with a manned one, if that's worth something); for some reason it doesn’t work if I left-click on it. So it’s all good.

Thanks for the answer anyway, this is the mod if you are still interested:

https://steamcommunity.com/sharedfiles/filedetails/?id=1688004964
Mlie  [author] Aug 7 @ 10:19pm 
@lucky_one 🍀 All turrets point north after load, as their position is not saved by the game.
Could you link to the mod you are referring to?
Mlie  [author] Jul 28 @ 7:31am 
@notyetnamed Should work better now
notyetnamed Jul 28 @ 6:04am 
Hello! Just found a funny bug with odyssey! If you rotate the gravship the turret positions do not rotate.
CurtimusPrime92 Jul 23 @ 1:58pm 
that did the trick i purged all 0Harmony.dll in workshop folder and no more error
Mlie  [author] Jul 23 @ 1:49pm 
@JoeOwnage No, that is outside of the scope of this mod.
JoeOwnage Jul 23 @ 1:46pm 
would it be possible for the chosen arc to limit the actual turret firing arc?
CurtimusPrime92 Jul 23 @ 1:15pm 
@Mlie after a bit of back and forth with chat gpt, i have come to the conclusion it's due to incompatibility / conflict cause by many of my mods from other authors having {ModRoot}\Assemblies\0Harmony.dll version 1.X.X.X i am currently on a purge removing them all
Mlie  [author] Jul 23 @ 11:33am 
@CurtimusPrime92 Please see the Reporting Issues section described above