tModLoader

tModLoader

38 ratings
Loot Editor
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Mod Features: Utilities
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
13.119 MB
Jul 23, 2024 @ 3:27pm
Dec 14, 2024 @ 3:41pm
12 Change Notes ( view )

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Loot Editor

Description
Loot Editor is a mod that allows you to customize (with limitations) the various types of loot in the game. NPCs/item bags/chests/pots

Special thanks goes to jopojelly and NotLe0n for additional UI elements.

Features:
Create your own loot for npcs/item bags/chests/pots.
Disable loot (with limitations) from npcs/item bags/chests.
Add custom conditions through Mod.Call to allow for more specific conditions for your loot drop.

Guide[docs.google.com]
Discord[discord.gg]

LIMITATIONS: While the loot system in 1.4 terraria is a huge improvement compared to 1.3, it still isn't perfect. Loot drops are embedded within Loot rules which can also contain multiple rules themselves which can then contain more loot drops. The drops and droprates are relatively easy to view but are difficult to change. The current loot system within terraria makes creating loot relatively simple, but editing loot a lot more complicated. For the sake of mod compatibility, simplicity, and maintainability, complete control over loot is not doable at this time until the loot system is improved.

Relevant github issues:
2759[github.com]
3733[github.com]
3743[github.com]

Known bugs:
If your ItemBagLoot config file is over 65kb, the config syncing will fail.
This is an issue with the maximum allowed value of modpacket.
See issue: 779[github.com]

Like my mods? Consider supporting me here: Donate[www.buymeacoffee.com]
Originally posted by tModLoader LootEditor:
Developed By Jacklz
23 Comments
Jake  [author] Mar 1 @ 7:07pm 
@Sealer Moon its a load order issue i believe. i had this accounted for in a previous update but had to revert it due to new loot not showing in the bestiary. i thought i had fixed it when updating but now that im thinking about it i believe its load order.
Sealer Moon Mar 1 @ 2:37pm 
When using conditions from other mods, the mod seems to break drops. Upon reloading, the conditions list only shows vanilla conditions, and an error message claims the modded condition does not exist.
Is this a load order issue, or are other mod conditions just not supported by default (and instead require Mod.Call customization)?
Excellent mod, by the way. Very useful.
Forgotten Jan 2 @ 4:17pm 
@Jake sadly...
Jake  [author] Jan 2 @ 9:24am 
@Forgotten tree loot is hardcoded and does not have a defined loot table like npcs and item bags do. i could theoretically have the ability to add custom loot to tree shaking, but editing or disabling existing tree loot is not feasible with the current system.
Forgotten Jan 1 @ 7:17pm 
@Jake @Joevanni https://terraria.wiki.gg/wiki/Trees/Shaking

I have no idea where to ask such a question. In addition to this mod there is recipe and shop editor. And this question is certainly not for comments under those mods.
Joevanni Dec 27, 2024 @ 4:30am 
@Forgotten do you mean shaking trees?
Jake  [author] Dec 26, 2024 @ 11:31pm 
@Forgotten what do you mean by snaking trees? this mod doesn't have the capability to change the items that drop from tiles
Forgotten Dec 26, 2024 @ 10:55pm 
How do I change items from snaking trees? (I need to remove wood)
Joevanni Sep 19, 2024 @ 12:16pm 
good mod btw
Joevanni Sep 19, 2024 @ 12:15pm 
ok thats fine