Arma 3
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M1128 Stryker MGS
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Data Type: Mod
Mod Type: Weapon, Wheeled
File Size
Posted
Updated
329.749 MB
Jul 22, 2024 @ 7:03pm
Jul 29, 2024 @ 9:10am
5 Change Notes ( view )

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M1128 Stryker MGS

Description
The M1128 Mobile Gun System (MGS) is an eight-wheeled assault gun of the Stryker family, mounting a 105 mm tank gun, based on the Canadian LAV III light-armored vehicle manufactured by General Dynamics Land Systems for the U.S. Army.
The MGS program emerged after the 1996 cancelation of the Army's M8 Armored Gun System, the service's planned replacement for the M551 Sheridan light tank.
The MGS was procured in limited numbers. It has been retired since the end of 2022 due to design and operational deficiencies.

Contains 18 4k camouflages.

Please let me know about any bugs you find.

Usage :
- Everyone can use this mod. This mod not intended for only certain group anymore.
- Do not reupload or repack pbo in this mod with your mod pack
- Do not modify and redistribute mod's content without permission from the author.
174 Comments
[EC] HAWK Apr 7 @ 4:16am 
Sorry if I am wrong with that but I check it again today in mikeros tool on binarised model and on unbined MLOD model so maybe those tools make grow up polys some way compare to orginal MLOD (even after squarize them in shadow lod0 is visibile 236kpolys count and in view LOD0 149k polys) but mainly I observe FPS drop in close range lods with turned shadows to max quality on older PC so thats why I check it and ask for that - when I unbin my models this poly count in view and shadow is similar to orgin MLOD count so maybe your models are binarised some different way if you have in MLOD 5 times less count then unbined version (I use BI standard tool for binarisation so maybe here is some difference?).
lemfy  [author] Feb 20 @ 6:55am 
hi, i don't know where you got this data from, but it's far from real
shadows lod now about 5-6 times smaller than lod0
[EC] HAWK Feb 18 @ 12:16pm 
I was look on model parameters in builder and have question why LOD 0 have about 14900polys and shadow LOD what should less detailed then visual LOD and this one have 236000polys is any planed some optimalistion in this model? or just triangulate in bledner on LOD 0 and thate all?
lemfy  [author] Jan 22 @ 6:20am 
Honestly, I've never played with ai in arma and I don't really understand the essence of the problem and how to solve it...
living115 Jan 15 @ 7:24pm 
I did more looking into it this mod , the French armor mod , and the leopard 1a5 doesn’t work at least for me when you spawn in these vehicles empty then after put ai crew in them and try to use waypoints or whatever not with vanilla nato or other mods like cup or rhs these vehicles will only work with the ai when you spawn these vehicles in with a crew which are vanilla nato please look into this and try to fix it please because they are good mods.
living115 Jan 14 @ 10:55pm 
I found a bug or something with this mod and the leopard 1a5 mod both these mods when I have ai in these vehicles and give them waypoints they won’t move the vehicles at all and the only time they move is when they take fire even then sometimes they don’t move only shoot plz try and fix this thanks.
Logo110 Dec 16, 2024 @ 6:11am 
50.cal for commander is planned?
lemfy  [author] Nov 16, 2024 @ 1:07pm 
not in the plans
[LwJg46] Erebos Nov 16, 2024 @ 10:10am 
or is it not possible
[LwJg46] Erebos Nov 16, 2024 @ 10:09am 
my question was, if you are interested in doing one