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I liked the offbeat visual aspects like the pile of cars. Unlisted feedback video for you: https://youtu.be/kiXRzxI14xA
Quick play through of it, not a bad at all for a small demo.
Arokh was correct, you can get outside from walking around or just breaking the glass and jumping through.
Some feedback, the ceiling texture is flickering, a tile mesh would improve it.
The room on the left with the 3 Zombies needs a navigation mesh (walkable seed).
Would be nice to see more variations with the Zombies (armored headcrabs, bloaters etc...)
I can walk through the blocked area and reach the outside of the map.
Made a playthrough with more feedback here: https://youtu.be/53bDN2f7se0