Half-Life: Alyx

Half-Life: Alyx

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Night Shift
   
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Addon Type: Maps
Game Content: Prefabs, NPCs, Weapons
Gameplay Genre: Sandbox
Environment Types: Urban, Industrial
Difficulty: Beginner
File Size
Posted
Updated
95.905 MB
Jul 22, 2024 @ 8:14am
Aug 5, 2024 @ 2:07pm
14 Change Notes ( view )

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Night Shift

Description
Night Shift
Preview version:
- no gameplay currently (few enemies)
- working on geometry

To be done:
- few surrounding rooms (+2nd floor, if easily convertable from my CS2 map)
- Wave horde mode
- When 95% done and playable - focus on "proper" texturing/lighting/details (interactivity).

Thank you for your feedback/tips and tricks! :-)
6 Comments
Skummeh Oct 8, 2024 @ 4:09pm 
Not my kind of map with too many enemies in a small space and way too much dull scavenging.
I liked the offbeat visual aspects like the pile of cars. Unlisted feedback video for you: https://youtu.be/kiXRzxI14xA
MrSmash 2.0  [author] Jul 28, 2024 @ 2:09pm 
@λrokh Going through your amazing youtube tutorials and learning pretty much everything I need to get this small project done! Thank you for your effort!
MrSmash 2.0  [author] Jul 28, 2024 @ 2:07pm 
Hello, Hypernukeleosis. Thanks! Working on it and learning on the go. Once I feel it playable "beta" state, I will update description.
Hypernukeleosis Jul 27, 2024 @ 10:21am 
Hello.
Quick play through of it, not a bad at all for a small demo.
Arokh was correct, you can get outside from walking around or just breaking the glass and jumping through.
MrSmash 2.0  [author] Jul 25, 2024 @ 1:17pm 
Thank you very much for your feedback and video review! Lots of trick, I had no clue about and can learn and make the map better in further updates!
λrokh Jul 25, 2024 @ 7:12am 
I like the custom meshworks, well done.
Some feedback, the ceiling texture is flickering, a tile mesh would improve it.
The room on the left with the 3 Zombies needs a navigation mesh (walkable seed).
Would be nice to see more variations with the Zombies (armored headcrabs, bloaters etc...)
I can walk through the blocked area and reach the outside of the map.
Made a playthrough with more feedback here: https://youtu.be/53bDN2f7se0