Portal 2

Portal 2

62 ratings
On The Edge
   
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13.365 MB
Oct 19, 2014 @ 5:20pm
May 29, 2015 @ 11:44pm
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On The Edge

Description
Finally! After quite a few bumps and about 2 weeks or more (including nights in excess of 4p.m.), the beautifying process is complete. It's got semi-custom music, it DOESN'T (or at least shouldn't :p) have GLaDOS or Cave Johnson blabing their faces off, and it has little bonus mini puzzles in the entrance and exit. I hope you enjoy it, cuase I worked long and hard on it.

Oh, but watch out for certain tiny ledges (pannels protruding the wall) if you can't get back to the puzzle from them, you wont be able to land on them, I put invisable walls there so you fall off. HAHAHAHAHAH! XD

(Description from the other version) Hello, and again welcome to the Aperture Science Enrichment Center. For this next test you will use a light bridge in 2 ways, first on the top of your portal, and then on the bottom to navigate this dimly lit test chamber. But before that you will take a detour to a little gel pre-test; don't look for hints to the main part though, the pre-test is a completely seperate test on it's own, so there won't be any hints to the main test in it. Also included is something I recently discovered you can do, try not to die in part 3. And finally soar through the air without a care in the world to a vertical "maze" where you will once again use you're faithful light bridge to navigate through to the exit. Good luck. ]:)

Update: I made a few more changes (yet again), this time it was mostly to the lighting, now a few areas have warm light strips instead of the regular.

Update 2: Now I made it so that in the franken room you can easily get a portal on that slanted surface, though you COULD get it on there without that, I had several ppl complain that they got trapped in there, so no more of that now.

Update 3: There WAS a place you could actually get trapped, but now that's no more. But go ahead, just try to get trapped there. XD I also Optimized the map a bit so it should run better now.

Update 4: Fixed some speedrunning exploits for those of you who like to break maps (I mean you Turmoil).

Update 5: Added some signage and subtle lighting to hopefully make it easier to see what you need to do.

Update 6: Changed around a few things, optimized it a bit better, and added so logic to make the music continue playing in the various areas.
41 Comments
BaRa.95. Dec 5, 2021 @ 12:21pm 
I loved the test, got me kinda confused at the part with franken cube but I figured it out after taking a break. Altogether really cool jump excersise and test :)
TS_Mind_Swept  [author] Feb 27, 2016 @ 7:13pm 
Still not getting the notif's, steam pls -.-
@TreasureGhost - Haa, haa, haa...good one
@jgauntly - Agreeably it doesn't have the best work in terms of solutions, but for the time i was happy with it. I have a new one up and coming but it's still in progress and being tested, it's in the reconstructing theme, and it's more of a puzzle then just trying to find where to go (which to me was part of the puzzle, but ya know, live and learn).
@Robbertt - Yes
@RedSilencer - it was a little bit of both, i didn't want it too short, and this is what happens when you try to put more into something that it should have. The main point was for it to be enjoyable really, and ya, the walls are distracting for a puzzle, but it was like a work of art for me, i was just trying to make it abstract and interesting (which now i know isn't great puzzles at this point) and I enjoyed doing it. Puzzle aside i still think it looks nice.
RedSilencer Jan 23, 2016 @ 9:58pm 
gg brainless map, good hammer work, some distracting features but you were considerate enough for it to not be TOO punishing for players. Judging this as an obsticle course and not a puzzle, I give 7/10
automorphism111 Oct 22, 2015 @ 5:25am 
PTI overhaul?
jgaultney Sep 14, 2015 @ 10:59am 
A challenging and enjoyable puzzle! It was a little tricky in a couple of places to determine
what to do next but I guess that was part of the challenge. :steamhappy: Thumbs up!
TG Sep 14, 2015 @ 7:45am 
Worst map ever... 10/10 and thumbs up and favorite... sorry for clicking these button, the map was so bad...


(jk)
TS_Mind_Swept  [author] Apr 18, 2015 @ 3:20pm 
I just saw your comment, but i didn't get a notification of it (which as i mentioned before, is really irritating; steam has got to be on drugs or something T_T). there are a few places that you have to be quick, but luckily i have lots of autosaves within the map that should help if you don't do it quite right. :p and i don't expect 10/10 on everything i make from everyone (I've only given 3 or 4 maps I've played a full 10 actually) so don't worry about a 9, that's actually pretty incredible of a score (for any map). Thanks for playing, and feel free to play any others if you wish, I'll play some of your's if you want too, just let me know which ones.
snakeathon Apr 18, 2015 @ 5:59am 
Amazing level! Great design and such. It really made me think, the ending was great. I would rate this 9/10! No sarcasm is in this review btw. I see you spent some time on it... I like that. The lighting seems to be the best it can get. It requires some fast movements and ninja skills, which is why I rated it 9/10 instead of 10/10. Sorry I didn't get to this soon, but now you have the review! Keep puzzle making great author! :snake:
TS_Mind_Swept  [author] Jan 30, 2015 @ 1:51pm 
and again no notification, this is really getting old. T_T
Tisajokt Jan 29, 2015 @ 4:32pm 
"either that or I've just playtested it so much it doesn't seem like it anymore XD"
Yeah, that happens to me too. I playtest so much that I start being disappointed in my work, because it seems so easy. (then, FGD plays it and confidence is renewed :P)