Horizon's Gate

Horizon's Gate

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Inventor's Lab
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Jul 16, 2024 @ 5:10pm
Mar 20 @ 3:19am
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Inventor's Lab

In 2 collections by Prominence
Prominence Mod Pack
40 items
Prominence Simple Mod Pack (No Classes)
21 items
Description
INVENTOR’S LAB
A stairway has been revealed in Liss’s workshop. Venture below to meet Mulvin, an inventor who is eager to share his inventions with the world. Expand your arsenal with the offerings of this enthusiastic genius, and enjoy greater flexibility in combat, alongside new ways for your Bombardiers to shine.

Inventor’s Lab adds a sub-level to the Mobile Workshop that can already be found in the base game. In this sub-level, you may purchase Mulvin’s inventions, devices which can be divided into three main categories of items: bigger triggers, gadgets, and contraptions.
  • Bigger Triggers: Tired of trigger stones only hitting a single tile despite being plugged into an AOE weapon like a spear or a greatsword? Bigger triggers expand to match the AOE of the weapon they are slotted into.
  • Gadgets: Gadgets are accessories that offer powerful benefits like instant reloads, healing, or time-to-act acceleration, but are only triggered by Activation effects, like the Bombardier’s Activate ability or Active Arms passive. With careful planning, gadgets can unlock all sorts of new synergies across your team. Alternatively, you can ‘use’ gadgets like a normal action to gain their benefits.
  • Contraptions: Stay fluid and flexible in combat with contraptions! Contraptions are weapons that change between two forms with every attack. In addition to this, every transformation also triggers an Activation effect, allowing for powerful combinations when used with gadgets. Furthermore, contraptions benefit from proficiency in both their forms. For example, the Nightfall contraption cycles between dagger and whip form. Dagger and whip skill enhance damage in both forms!


As with all of my mods, Inventor’s Lab can be seamlessly integrated into an existing save. However, because this mod uses the ZoneMerge feature to modify an existing base game zone, you’ll want to make sure that you haven’t left any important items on the left side of Liss’s Mobile Workshop before you install this mod and visit the zone in question. Think of this as similar to the warning that the player owned port NPC gives you when you construct a new building.

Features:
  • New Merchant
  • New Bigger Trigger Stones (try them with spears, greatswords, the blunderbuss, or even scythes)
  • New Gadget Accessories
  • New Transforming Weapons


Acknowledgements:


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8 Comments
Prominence  [author] Aug 24, 2024 @ 7:59pm 
That’s probably not something that can be fixed. I can add some more details to the journal description so that players will understand the benefits and trade offs of using bigger triggers.
Trobs Aug 24, 2024 @ 7:33pm 
I hate to do this to you twice in one day but clearly not enough to stop me from posting.

Bigger Trigger Stones do not play nicely with skills like Blade's Shockwave or Warpblade's Gate: Trick. They'll just fire in the basic attack AoE of the weapon and ignore the skill's targeting.
Trobs Aug 24, 2024 @ 7:29am 
Bigger Trigger Stones do not work with the Twinblades from Delirium and I don't know enough about shape=; to be able to tell if they can be made to do so, but they probably should (if possible). :steamthumbsup:
Kibo Jul 21, 2024 @ 7:24am 
Moar Liss? This sounds fun~
Prominence  [author] Jul 20, 2024 @ 4:34pm 
Thank you, Bofrab. I hope it leads to some interesting builds and powerful combos.
Bofrab Jul 20, 2024 @ 2:59pm 
I feel like this is exactly what the Bombardiers needed. I could also see the mechanic having fun with this, due to their Augment Charger passive.
Prominence  [author] Jul 18, 2024 @ 4:15am 
Thank you for reporting this! It should be fixed once your mod updates, Regret-V. Apologies for the inconvenience.
Regret-V Jul 18, 2024 @ 4:10am 
I ran into a blank zone after entering that stair. Is there a mod conflict?