Ravenfield

Ravenfield

63 ratings
Ice Lab
   
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Content Type: Maps
File Size
Posted
Updated
5.798 MB
Jul 15, 2024 @ 8:55pm
Jul 21, 2024 @ 4:30pm
2 Change Notes ( view )

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Ice Lab

Description
In a frozen island off the coast, assault a top secret lab and find out what lurks in its depths.

Never making an indoor map of this scale ever again. It's exhausting.

Made with In-game map editor and stock [Vanilla] assets.

== Recommended Settings ==

Number of bots: ~80-110

Suggested Gamemodes
- Battle, Point Match, SpecOps, Domination

== Notes ==
Feel free to configure the capture points. [FIXED] If you have less than 100 bots I think the game will not evenly split them between two starting spawn points.
7 Comments
Odyessy Sep 9, 2024 @ 10:41pm 
Lowkey reminds me of the base from Girls Frontline
Might just be me though, good work!
あ| Araniark  [author] Jul 21, 2024 @ 4:32pm 
Fix is in. @Yul Rave thanks

Thanks for playin - @Pebblewulff @Nietabs @Titanus
あ| Araniark  [author] Jul 17, 2024 @ 12:05pm 
Hmmm okay so there's some limits to pathing connections. Not a hard fix will revisit at some point.
Yul Rave (starstrafe) Jul 17, 2024 @ 11:38am 
the only reason why the game does not evenly split the bots is because you overloaded the neighbours with 70+ connections, and so there are too many active attack orders for the game to fill with squads. Generally it's a bad idea to spam-connect each flag to every single other flag, because not only does it cause this priority problem, but it can also create scenarios where bots either spawn much further away from a hostile flag than needed, or where they walk though hostile flags without capping them.

Very cool layout, i'd be exhausted too if i committed to this level of prop detail, lol.
Pebblewulff Jul 16, 2024 @ 8:50pm 
This map is awesome! One of the best!! And it runs like a dream. Well done!
Nietabs Jul 15, 2024 @ 11:48pm 
ice king
Titanus Jul 15, 2024 @ 10:29pm 
Noice