RimWorld

RimWorld

54 ratings
Salvaging
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
4.561 MB
Jul 13, 2024 @ 4:34am
May 21 @ 3:36pm
9 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Salvaging

Description
Salvaging - Mining out the old world.

Salvaging is a simple mod that overhauls how components are obtained in the early game. Now, instead of mining out Compacted Machinery from mountains, you must dig out the remains of the ancient civilizations and scavenge their remains.


So, what exactly does this mod change?

- Compacted Machine no longer naturally spawns in mountains. It is however kept in the game and sizeable pockets of it can be found using long-range mineral scanners. This ensures full compatibility with any and all mods that modify compacted machinery.

- Three new junk types have been added, all with 8 unique sprite variations.

- Clumps of junk added by the Ideology DLC now have a new use: These junk piles can be dug through for useful salvage. This job uses the mining skill. Ideology's junk scatterer presets have also been adjusted to prioritize spawning the scavengable junk piles above any other item.

- Clutter spawn groups have been redone from scratch to make sure every group has at least some usable salvage.

- Various 'clutter' items that also spawn alongside scavengable junk piles have been made deconstructable and their steel slag chunk yield have been significantly increased. Many items have been given appropriate WorkToBuild values as to fix the problem of deconstruction being instant.

- Salvaging uses the mining job type. Various tooltips have been adjusted to reflect this.

- Some other minor changes. For example, you can sleep on ancient beds in vanilla but you can't move them, so I made them moveable.

- All of these changes have absolutely no impact on performance. Vanilla features are used to scatter salvage, patches are made as light as possible to ensure compatibility with other mods. Infact, the mod doesn't even have any compiled .dlls.

FAQ

Q: Is this mod compatible with X/Y/Z mod?
A: The mod removes no defs, only using patches as necessary. I tested it with many mods like Vanilla Factions Expanded - Ancients and things seemed to work correctly. Tweaks Galore users must disable Tweaks Galore's 'Deconstructable junk' setting off as this mod performs a similar patch. The setting on Tweaks Galore's end is redundant with this mod.

Q: Why use the mining job for salvaging?
A: For several reasons:
- Digging out components is a mining job in vanilla and changing it to something else would disrupt the balance of the game.
- Not using a custom JobDriver lets the mod benefit from job optimizations of mods like Performance Optimizer.

Q: Why does the mod require the Ideology DLC?
A: The mod uses both various functions and sprites from the DLC.

Recommended Mods

Vanilla Mech Detritus Retextured
https://steamcommunity.com/sharedfiles/filedetails/?id=3067752768

Interested in participating in the development of my mods? Join the Discord server!
[discord.gg]
34 Comments
John DeWolf Apr 1 @ 2:37pm 
OK I see the issue. I was subscribed to the old version too.
turkler  [author] Apr 1 @ 2:22pm 
@John DeWolf no idea, can confirm there's only one copy of the mod on my end
John DeWolf Apr 1 @ 9:08am 
Why does this mod show up twice in rimpy?
Cpt. Flapjack Jan 1 @ 5:13am 
@turkler It's my fault for using 2 mods that change the same in game items.

Im sorry if I came across as complaining about it, my intent was to share a "Look at this funny interaction I ran into" moment. I genuinely love the mod and the whole scravenger feel and junkyard ruins aesthetic.

Either way, Happy New Years! Excited to see what your bring to Rimworld and the CE experience I'm the future!
turkler  [author] Dec 31, 2024 @ 8:03pm 
@Cpt. Flapjack I can't balance other people's mods. if you believe that's a problem then you should complain to the developers of VVE - Deconstructable Vehicles Junk, not me
Cpt. Flapjack Dec 31, 2024 @ 7:47pm 
Decided to give this a try to fit a scrapper/scavenger type play through with vehicles. While using "VVE - Deconstructable Vehicles Junk" I ended up with a cluster of the ancient vehicle engines, and mining them got me components AND engine blocks. Had like 35 engines in a couple minutes. Other than that, great mod!
tanyfilina Dec 9, 2024 @ 1:21pm 
Thank you!
turkler  [author] Dec 9, 2024 @ 1:12pm 
@tanyfilina every junk group has the field coveredCellsPer10Cells>X~Z</coveredCellsPer10Cells, reduce entries with those values around 3-4 to 1-2
tanyfilina Dec 9, 2024 @ 12:51pm 
Which parameter should I tweak to make them smaller? I've tried "lump size" in RIMMSqol, but that seems to have minor effect.
turkler  [author] Dec 9, 2024 @ 7:10am 
@tanyfilina that's intended, some of the junk groups are a bit more dense to make up for the removal of compacted machinery from world generation